Fixed fruit dropping more than they're supposed to (should only happen if you have fortune!!!)

Also removed the placeholder plunder vine drops.
This commit is contained in:
Sollace 2024-05-20 00:45:04 +01:00
parent a1ed8e5319
commit e819678307
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GPG key ID: E52FACE7B5C773DB

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@ -55,7 +55,8 @@ import net.minecraft.util.StringIdentifiable;
public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
private static final ConditionalLootFunction.Builder<?> FORTUNE_BONUS = ApplyBonusLootFunction.binomialWithBonusCount(Enchantments.FORTUNE, 0.5714286F, 3);
private static final ConditionalLootFunction.Builder<?> BASE_PRESERVING_FORTUNE_BONUS = ApplyBonusLootFunction.binomialWithBonusCount(Enchantments.FORTUNE, 0.8714286F, 0);
private static final ConditionalLootFunction.Builder<?> CROPS_FORTUNE_BONUS = ApplyBonusLootFunction.binomialWithBonusCount(Enchantments.FORTUNE, 0.5714286F, 3);
public UBlockLootTableProvider(FabricDataOutput output) {
super(output);
@ -108,8 +109,8 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
});
addDrop(UBlocks.GOLDEN_APPLE, LootTable.builder().pool(LootPool.builder()
.rolls(exactly(1))
.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, false, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.GOLDEN_APPLE))).apply(FORTUNE_BONUS))
.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, true, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.ENCHANTED_GOLDEN_APPLE))).apply(FORTUNE_BONUS))
.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, false, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.GOLDEN_APPLE))).apply(BASE_PRESERVING_FORTUNE_BONUS))
.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, true, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.ENCHANTED_GOLDEN_APPLE))).apply(BASE_PRESERVING_FORTUNE_BONUS))
));
List.of(UBlocks.GREEN_APPLE_LEAVES, UBlocks.SOUR_APPLE_LEAVES, UBlocks.SWEET_APPLE_LEAVES, UBlocks.GOLDEN_OAK_LEAVES).forEach(block -> addDrop(block, this::fruitLeavesDrops));
addDrop(UBlocks.MANGO_LEAVES, block -> leavesDrops(block, UTreeGen.MANGO_TREE.sapling().get(), 0.025F, 0.027777778F, 0.03125F, 0.041666668F, 0.1F)); // same chance as jungle
@ -177,13 +178,13 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
addDrop(UBlocks.BANANAS, LootTable.builder()
.pool(addSurvivesExplosionCondition(UBlocks.BANANAS, LootPool.builder()
.rolls(exactly(1))
.with(item(UItems.BANANA, between(6, 12F)).apply(FORTUNE_BONUS))
.with(item(UItems.BANANA, between(6, 12F)).apply(CROPS_FORTUNE_BONUS))
)));
addDrop(UBlocks.PINEAPPLE, LootTable.builder()
.pool(addSurvivesExplosionCondition(UBlocks.PINEAPPLE, LootPool.builder()
.rolls(exactly(1))
.with(item(UItems.PINEAPPLE, between(6, 12F))
.apply(FORTUNE_BONUS)
.apply(BASE_PRESERVING_FORTUNE_BONUS)
.conditionally(BlockStatePropertyLootCondition.builder(UBlocks.PINEAPPLE).properties(StatePredicate.Builder.create()
.exactMatch(Properties.BLOCK_HALF, BlockHalf.TOP)
.exactMatch(Properties.AGE_7, Properties.AGE_7_MAX))))
@ -191,8 +192,8 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
addDrop(UBlocks.ROCKS, applyExplosionDecay(UBlocks.ROCKS, LootTable.builder()
.pool(applyStateCondition(UBlocks.ROCKS, Properties.AGE_7, Properties.AGE_7_MAX, LootPool.builder()
.rolls(exactly(1))
.with(ItemEntry.builder(UItems.WEIRD_ROCK).conditionally(RandomChanceLootCondition.builder(0.25F)).apply(FORTUNE_BONUS))
.with(ItemEntry.builder(UItems.ROCK).apply(FORTUNE_BONUS))))
.with(ItemEntry.builder(UItems.WEIRD_ROCK).conditionally(RandomChanceLootCondition.builder(0.25F)).apply(CROPS_FORTUNE_BONUS))
.with(ItemEntry.builder(UItems.ROCK).apply(CROPS_FORTUNE_BONUS))))
.pool(LootPool.builder()
.rolls(exactly(1))
.with(ItemEntry.builder(UItems.PEBBLES)))
@ -200,16 +201,15 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
addDrop(UBlocks.GOLD_ROOT, applyExplosionDecay(UBlocks.GOLD_ROOT, LootTable.builder()
.pool(LootPool.builder().with(ItemEntry.builder(Items.GOLDEN_CARROT)))
.pool(applyStateCondition(UBlocks.GOLD_ROOT, CarrotsBlock.AGE, 7, LootPool.builder())
.with(ItemEntry.builder(Items.GOLDEN_CARROT).apply(FORTUNE_BONUS)))));
.with(ItemEntry.builder(Items.GOLDEN_CARROT).apply(CROPS_FORTUNE_BONUS)))));
/*
addDrop(UBlocks.PLUNDER_VINE, applyExplosionDecay(UBlocks.PLUNDER_VINE, LootTable.builder()
.pool(LootPool.builder().rolls(exactly(4))
.pool(LootPool.builder().rolls(exactly(1)).conditionally(RandomChanceLootCondition.builder(0.25F))
.with(ItemEntry.builder(Items.STICK))
.with(ItemEntry.builder(Items.DEAD_BUSH)))
.pool(LootPool.builder().rolls(exactly(1))
.with(ItemEntry.builder(Items.STICK))
.with(ItemEntry.builder(Items.DEAD_BUSH))
.with(ItemEntry.builder(UItems.GRYPHON_FEATHER)))
.with(ItemEntry.builder(Items.DEAD_BUSH))
.with(ItemEntry.builder(UItems.GRYPHON_FEATHER).conditionally(RandomChanceLootCondition.builder(0.2F))))
));
*/
// hay
addDrop(UBlocks.HAY_BLOCK, b -> edibleBlockDrops(b, Items.WHEAT));
@ -231,7 +231,7 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
.with(ItemEntry.builder(baseCrop.getSeedsItem()))))
.pool(applyStateCondition(baseCrop, baseCrop.getAgeProperty(), baseCrop.getMaxAge(), LootPool.builder()
.rolls(exactly(1))
.with(ItemEntry.builder(baseCrop.getSeedsItem()).apply(FORTUNE_BONUS)))));
.with(ItemEntry.builder(baseCrop.getSeedsItem()).apply(CROPS_FORTUNE_BONUS)))));
SegmentedCropBlock stage = baseCrop;
while ((stage = stage.getNext()) != null) {
@ -295,14 +295,14 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
.rolls(exactly(1))
.with(ItemEntry.builder(shell))
.apply(ShellsBlock.COUNT.getValues(), count -> applyStateCondition(block, ShellsBlock.COUNT, count, SetCountLootFunction.builder(exactly(count))))
.apply(FORTUNE_BONUS)));
.apply(BASE_PRESERVING_FORTUNE_BONUS)));
}
public LootTable.Builder fortuneBonusDrops(ItemConvertible drop) {
return LootTable.builder().pool(addSurvivesExplosionCondition(drop, LootPool.builder()
.rolls(exactly(1))
.with(ItemEntry.builder(drop).apply(FORTUNE_BONUS))));
.with(ItemEntry.builder(drop).apply(BASE_PRESERVING_FORTUNE_BONUS))));
}
public static ConstantLootNumberProvider exactly(float n) {