Fix cloud pillar dropping too many blocks

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Sollace 2024-03-22 18:35:17 +00:00
parent 07c8170652
commit e3afab9858
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@ -106,7 +106,8 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
addDrop(UBlocks.ETCHED_CLOUD, drops(UBlocks.ETCHED_CLOUD, UItems.CLOUD_LUMP, ConstantLootNumberProvider.create(9))); addDrop(UBlocks.ETCHED_CLOUD, drops(UBlocks.ETCHED_CLOUD, UItems.CLOUD_LUMP, ConstantLootNumberProvider.create(9)));
addDrop(UBlocks.ETCHED_CLOUD_STAIRS, drops(UBlocks.ETCHED_CLOUD_STAIRS, UItems.CLOUD_LUMP, ConstantLootNumberProvider.create(13))); addDrop(UBlocks.ETCHED_CLOUD_STAIRS, drops(UBlocks.ETCHED_CLOUD_STAIRS, UItems.CLOUD_LUMP, ConstantLootNumberProvider.create(13)));
addDrop(UBlocks.CLOUD_PILLAR, drops(UBlocks.CLOUD_PILLAR, UBlocks.CLOUD, ConstantLootNumberProvider.create(6))); // recipe produces: 6 blocks -> 3 pillars means: 6/3 = 2
addDrop(UBlocks.CLOUD_PILLAR, drops(UBlocks.CLOUD_PILLAR, UBlocks.CLOUD, ConstantLootNumberProvider.create(2)));
addDrop(UBlocks.FROSTED_OBSIDIAN, Blocks.OBSIDIAN); addDrop(UBlocks.FROSTED_OBSIDIAN, Blocks.OBSIDIAN);
} }