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Fixed spells not rendering on disguised players
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4593648974
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1 changed files with 6 additions and 0 deletions
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@ -2,6 +2,7 @@ package com.minelittlepony.unicopia.client.render;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.client.render.spell.SpellEffectsRenderDispatcher;
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import com.minelittlepony.unicopia.compat.pehkui.PehkUtil;
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import com.minelittlepony.unicopia.compat.pehkui.PehkUtil;
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import com.minelittlepony.unicopia.entity.Living;
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import com.minelittlepony.unicopia.entity.Living;
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import com.minelittlepony.unicopia.entity.behaviour.Disguise;
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import com.minelittlepony.unicopia.entity.behaviour.Disguise;
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@ -58,6 +59,11 @@ class EntityDisguiseRenderer {
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PehkUtil.clearScale(ee);
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PehkUtil.clearScale(ee);
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});
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});
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matrices.push();
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matrices.translate(x, y, z);
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SpellEffectsRenderDispatcher.INSTANCE.render(matrices, vertexConsumers, light, pony, 0, 0, tickDelta, pony.asEntity().age + tickDelta, 0, 0);
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matrices.pop();
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delegate.afterEntityRender(pony, matrices, light);
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delegate.afterEntityRender(pony, matrices, light);
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PehkUtil.clearScale(e);
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PehkUtil.clearScale(e);
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return true;
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return true;
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