Fixed cloud stairs using the wrong check for player collission

This commit is contained in:
Sollace 2020-04-26 19:51:47 +02:00
parent 976a07800e
commit e1cfe99659

View file

@ -40,7 +40,7 @@ public class CloudStairsBlock<T extends Block & Gas> extends AbstractStairsBlock
public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, EntityContext context) { public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, EntityContext context) {
CloudInteractionContext ctx = (CloudInteractionContext)context; CloudInteractionContext ctx = (CloudInteractionContext)context;
if (!getGasState(state).canPlace(ctx)) { if (!getGasState(state).canTouch(ctx)) {
return VoxelShapes.empty(); return VoxelShapes.empty();
} }