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Fix teleportation issues which puts the player inside blocks/in the air above leaves/prevents teleporting to snow covered blocks
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parent
a36a654a09
commit
dce29e46a6
1 changed files with 38 additions and 17 deletions
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@ -16,6 +16,9 @@ import com.minelittlepony.unicopia.particle.MagicParticleEffect;
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import com.minelittlepony.unicopia.util.Trace;
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import com.minelittlepony.unicopia.util.Trace;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.LeavesBlock;
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import net.minecraft.block.PowderSnowBlock;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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@ -78,8 +81,7 @@ public class UnicornTeleportAbility implements Ability<Pos> {
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return Optional.empty();
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return Optional.empty();
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}
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}
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int maxDistance = player.asEntity().isCreative() ? 1000 : 100;
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int maxDistance = (int)((player.asEntity().isCreative() ? 1000 : 100) + (player.getLevel().get() * 0.25F));
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World w = player.asWorld();
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World w = player.asWorld();
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@ -87,10 +89,16 @@ public class UnicornTeleportAbility implements Ability<Pos> {
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return trace.getBlockOrEntityPos().map(pos -> {
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return trace.getBlockOrEntityPos().map(pos -> {
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final BlockPos originalPos = pos;
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final BlockPos originalPos = pos;
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boolean airAbove = enterable(w, pos.up()) && enterable(w, pos.up(2));
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boolean originalPosHasSupport = exception(w, pos, player.asEntity());
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boolean originalPosValid = enterable(w, pos.up()) && enterable(w, pos.up(2));
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if (exception(w, pos, player.asEntity())) {
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if (w.getBlockState(pos).isOf(Blocks.POWDER_SNOW) && !PowderSnowBlock.canWalkOnPowderSnow(player.asEntity())) {
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return null;
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}
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if (originalPosHasSupport) {
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final BlockPos p = pos;
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final BlockPos p = pos;
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// offset to adjacent
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pos = trace.getSide().map(sideHit -> {
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pos = trace.getSide().map(sideHit -> {
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if (player.asEntity().isSneaking()) {
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if (player.asEntity().isSneaking()) {
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sideHit = sideHit.getOpposite();
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sideHit = sideHit.getOpposite();
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@ -100,15 +108,19 @@ public class UnicornTeleportAbility implements Ability<Pos> {
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}).orElse(pos);
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}).orElse(pos);
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}
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}
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if (enterable(w, pos.down())) {
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if (pos.getX() != originalPos.getX() || pos.getZ() != originalPos.getZ()) {
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// check support
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int steps = 0;
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while (enterable(w, pos.down())) {
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pos = pos.down();
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pos = pos.down();
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if (++steps > 2) {
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if (enterable(w, pos.down())) {
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if (originalPosValid) {
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if (!airAbove) {
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pos = originalPos.up();
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break;
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} else {
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return null;
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return null;
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}
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}
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}
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pos = originalPos.up(2);
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}
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}
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}
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}
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@ -162,11 +174,17 @@ public class UnicornTeleportAbility implements Ability<Pos> {
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participant.getZ() - Math.floor(participant.getZ())
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participant.getZ() - Math.floor(participant.getZ())
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);
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);
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Vec3d dest = destination.vec().add(offset);
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double yPos = getTargetYPosition(participant.getEntityWorld(), destination.pos(), ShapeContext.of(participant));
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Vec3d dest = new Vec3d(
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dest = new Vec3d(dest.x, getTargetYPosition(participant.getEntityWorld(), BlockPos.ofFloored(dest), ShapeContext.of(participant)), dest.z);
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destination.x() + offset.getX(),
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yPos,
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destination.z() + offset.getZ()
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);
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participant.teleport(dest.x, dest.y, dest.z);
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participant.teleport(dest.x, dest.y, dest.z);
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if (participant.getWorld().getBlockCollisions(participant, participant.getBoundingBox()).iterator().hasNext()) {
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dest = destination.vec();
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participant.teleport(dest.x, participant.getY(), dest.z);
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}
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teleporter.subtractEnergyCost(distance);
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teleporter.subtractEnergyCost(distance);
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participant.fallDistance /= distance;
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participant.fallDistance /= distance;
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@ -183,7 +201,10 @@ public class UnicornTeleportAbility implements Ability<Pos> {
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private boolean enterable(World w, BlockPos pos) {
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private boolean enterable(World w, BlockPos pos) {
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BlockState state = w.getBlockState(pos);
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BlockState state = w.getBlockState(pos);
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return w.isAir(pos) || !state.isOpaque();
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if (StatePredicate.isFluid(state) || state.getBlock() instanceof LeavesBlock) {
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return false;
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}
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return w.isAir(pos) || !state.isOpaque() || !state.shouldSuffocate(w, pos);
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}
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}
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private boolean exception(World w, BlockPos pos, PlayerEntity player) {
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private boolean exception(World w, BlockPos pos, PlayerEntity player) {
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