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Fixed player position messed up when mounting a boat whilst flying
Players can now fly from boats again. Fixes #377
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7c779eb2e3
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2 changed files with 12 additions and 1 deletions
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@ -11,6 +11,7 @@ import com.minelittlepony.unicopia.entity.Living;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Vec3d;
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public class ToggleFlightAbility implements Ability<Hit> {
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@ -27,7 +28,7 @@ public class ToggleFlightAbility implements Ability<Hit> {
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@Nullable
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@Override
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public Optional<Hit> prepare(Pony player) {
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return Hit.of(!player.asEntity().hasVehicle() && !player.asEntity().isCreative() && !player.getPhysics().getFlightType().isGrounded());
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return Hit.of(!player.asEntity().isCreative() && !player.getPhysics().getFlightType().isGrounded());
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}
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@Override
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@ -59,6 +60,11 @@ public class ToggleFlightAbility implements Ability<Hit> {
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player.subtractEnergyCost(1);
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if (!player.getPhysics().isFlying()) {
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if (player.asEntity().hasVehicle()) {
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Vec3d pos = player.asEntity().getPos();
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player.asEntity().stopRiding();
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player.asEntity().setPosition(pos.getX(), pos.getY() + 0.25, pos.getZ());
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}
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player.asEntity().addVelocity(0, player.getPhysics().getGravitySignum() * 0.7F, 0);
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Living.updateVelocity(player.asEntity());
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player.getPhysics().startFlying(true);
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@ -52,4 +52,9 @@ abstract class MixinServerPlayerEntity extends PlayerEntity implements ScreenHan
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private void onUpdateKilledAdvancementCriterion(Entity entityKilled, int score, DamageSource damageSource, CallbackInfo info) {
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get().onKill(entityKilled, damageSource);
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}
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@Inject(method = "startRiding(Lnet/minecraft/entity/Entity;Z)Z", at = @At("HEAD"))
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private void onStartRiding(Entity entity, boolean force, CallbackInfoReturnable<Boolean> info) {
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get().getPhysics().cancelFlight(true);
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}
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}
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