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https://github.com/Sollace/Unicopia.git
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Remove existing effects from the alicorn amulet
This commit is contained in:
parent
6100bab4dc
commit
d4c93dcecb
1 changed files with 18 additions and 91 deletions
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@ -1,19 +1,14 @@
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package com.minelittlepony.unicopia.item;
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package com.minelittlepony.unicopia.item;
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import java.util.ArrayList;
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import java.util.*;
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import java.util.List;
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import java.util.function.Consumer;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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import com.google.common.collect.ImmutableMultimap;
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import com.minelittlepony.unicopia.Affinity;
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import com.minelittlepony.unicopia.Affinity;
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import com.minelittlepony.unicopia.AwaitTickQueue;
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import com.minelittlepony.unicopia.USounds;
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import com.minelittlepony.unicopia.USounds;
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import com.minelittlepony.unicopia.entity.*;
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import com.minelittlepony.unicopia.entity.*;
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import com.minelittlepony.unicopia.entity.effect.UEffects;
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import com.minelittlepony.unicopia.entity.player.*;
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import com.minelittlepony.unicopia.entity.player.MagicReserves;
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import com.minelittlepony.unicopia.entity.player.PlayerCharmTracker;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.util.MagicalDamageSource;
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import com.minelittlepony.unicopia.util.MagicalDamageSource;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.EnvType;
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@ -21,14 +16,11 @@ import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.item.TooltipContext;
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import net.minecraft.client.item.TooltipContext;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.*;
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import net.minecraft.entity.Entity.RemovalReason;
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import net.minecraft.entity.Entity.RemovalReason;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.attribute.*;
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import net.minecraft.entity.ItemEntity;
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import net.minecraft.entity.attribute.EntityAttributes;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.mob.MobEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.particle.ParticleEffect;
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import net.minecraft.particle.ParticleEffect;
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@ -39,12 +31,12 @@ import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Hand;
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import net.minecraft.util.StringHelper;
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import net.minecraft.util.StringHelper;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.LocalDifficulty;
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import net.minecraft.world.LocalDifficulty;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraft.world.explosion.Explosion.DestructionType;
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public class AlicornAmuletItem extends AmuletItem implements PlayerCharmTracker.Charm, ItemImpl.ClingyItem, ItemImpl.GroundTickCallback {
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public class AlicornAmuletItem extends AmuletItem implements PlayerCharmTracker.Charm, ItemImpl.ClingyItem, ItemImpl.GroundTickCallback {
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private static final float EFFECT_UPDATE_FREQUENCY = 1000000;
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public AlicornAmuletItem(FabricItemSettings settings) {
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public AlicornAmuletItem(FabricItemSettings settings) {
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super(settings, 0, new AmuletItem.ModifiersBuilder()
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super(settings, 0, new AmuletItem.ModifiersBuilder()
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@ -136,15 +128,13 @@ public class AlicornAmuletItem extends AmuletItem implements PlayerCharmTracker.
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@Override
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@Override
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public void inventoryTick(ItemStack stack, World world, Entity entity, int slot, boolean selected) {
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public void inventoryTick(ItemStack stack, World world, Entity entity, int slot, boolean selected) {
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if (!(entity instanceof PlayerEntity)) {
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if (!(entity instanceof PlayerEntity) || world.isClient) {
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return;
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}
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if (world.isClient) {
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return;
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return;
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}
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}
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PlayerEntity player = (PlayerEntity)entity;
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PlayerEntity player = (PlayerEntity)entity;
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// if we're in the main hand, try to equip ourselves
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if (selected && !isApplicable(player) && world.random.nextInt(320) == 0) {
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if (selected && !isApplicable(player) && world.random.nextInt(320) == 0) {
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use(world, player, Hand.MAIN_HAND);
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use(world, player, Hand.MAIN_HAND);
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return;
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return;
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@ -156,10 +146,7 @@ public class AlicornAmuletItem extends AmuletItem implements PlayerCharmTracker.
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return;
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return;
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}
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}
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float attachedTime = pony.getCharms().getArmour().getTicks(this);
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// healing effect
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MagicReserves reserves = pony.getMagicalReserves();
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if (player.getHealth() < player.getMaxHealth()) {
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if (player.getHealth() < player.getMaxHealth()) {
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player.heal(0.5F);
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player.heal(0.5F);
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} else if (player.canConsume(false)) {
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} else if (player.canConsume(false)) {
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@ -168,39 +155,23 @@ public class AlicornAmuletItem extends AmuletItem implements PlayerCharmTracker.
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player.removeStatusEffect(StatusEffects.NAUSEA);
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player.removeStatusEffect(StatusEffects.NAUSEA);
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}
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}
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MagicReserves reserves = pony.getMagicalReserves();
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// constantly increase exertion
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if (reserves.getExertion().get() < reserves.getExertion().getMax()) {
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if (reserves.getExertion().get() < reserves.getExertion().getMax()) {
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reserves.getExertion().add(2);
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reserves.getExertion().add(2);
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}
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}
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if (reserves.getEnergy().get() < 0.005F + (attachedTime / 1000000)) {
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float attachedTicks = pony.getCharms().getArmour().getTicks(this);
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float seconds = attachedTicks / EFFECT_UPDATE_FREQUENCY;
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if (reserves.getEnergy().get() < 0.005F + seconds) {
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reserves.getEnergy().add(2);
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reserves.getEnergy().add(2);
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}
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}
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if (attachedTime == 1) {
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if (attachedTicks == 1) {
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world.playSound(null, player.getBlockPos(), USounds.ITEM_ALICORN_AMULET_CURSE, SoundCategory.PLAYERS, 3, 1);
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world.playSound(null, player.getBlockPos(), USounds.ITEM_ALICORN_AMULET_CURSE, SoundCategory.PLAYERS, 3, 1);
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}
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}
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// attempt to play 3 tricks every tick
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Trick.ALL.stream().filter(trick -> trick.play(attachedTime, player)).limit(3).toList();
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if (stack.getDamage() >= getMaxDamage() - 1) {
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stack.damage(10, player, p -> p.sendEquipmentBreakStatus(EquipmentSlot.CHEST));
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player.damage(MagicalDamageSource.ALICORN_AMULET, player.getMaxHealth() - 0.01F);
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player.getHungerManager().setFoodLevel(1);
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Vec3d pos = player.getPos();
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player.world.createExplosion(player, pos.x, pos.y, pos.z, 10, DestructionType.NONE);
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AwaitTickQueue.scheduleTask(player.world, w -> {
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w.createExplosion(player, pos.x, pos.y, pos.z, 6, DestructionType.BREAK);
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}, 50);
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}
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pony.findAllEntitiesInRange(10, e -> e instanceof MobEntity mob && !mob.hasStatusEffect(UEffects.CORRUPT_INFLUENCE)).forEach(e -> {
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((MobEntity)e).addStatusEffect(new StatusEffectInstance(UEffects.CORRUPT_INFLUENCE, 1300, 1));
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});
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}
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}
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@Override
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@Override
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@ -213,48 +184,4 @@ public class AlicornAmuletItem extends AmuletItem implements PlayerCharmTracker.
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return ActionResult.PASS;
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return ActionResult.PASS;
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}
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}
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public static class Trick {
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private static final List<Trick> ALL = new ArrayList<>();
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public static final Trick SPOOK = new Trick(0, 1050, player -> player.world.playSound(null, player.getBlockPos(), USounds.ITEM_ALICORN_AMULET_HALLUCINATION, SoundCategory.PLAYERS, 3, 1));
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public static final Trick WITHER = new Trick(20000, 100, player -> {
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StatusEffectInstance effect = new StatusEffectInstance(player.world.random.nextInt(32000) == 0 ? StatusEffects.WITHER : StatusEffects.HUNGER, 300, 3);
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effect.setPermanent(true);
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player.addStatusEffect(effect);
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});
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public static final Trick POKE = new Trick(13000, 300, player -> player.damage(MagicalDamageSource.ALICORN_AMULET, 1F));
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public static final Trick SPIN = new Trick(6000, 300, player -> player.setYaw(player.getYaw() + 180));
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public static final Trick BUTTER_FINGERS = new Trick(1000, 300, player -> player.getInventory().dropSelectedItem(false));
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public static final Trick MOVE = new Trick(3000, 300, player -> {
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float amount = player.world.random.nextFloat() - 0.5F;
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boolean sideways = player.world.random.nextBoolean();
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player.addVelocity(sideways ? 0 : amount, 0, sideways ? amount : 0);
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});
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public static final Trick SWING = new Trick(2000, 100, player -> player.swingHand(Hand.MAIN_HAND));
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public static final Trick BAD_JOO_JOO = new Trick(1000, 10, player -> {
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if (!player.hasStatusEffect(StatusEffects.BAD_OMEN)) {
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player.addStatusEffect(new StatusEffectInstance(StatusEffects.BAD_OMEN, 300, 3));
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}
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});
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private final int minTime;
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private final int chance;
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private final Consumer<PlayerEntity> action;
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public Trick(int minTime, int chance, Consumer<PlayerEntity> action) {
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this.minTime = minTime;
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this.chance = chance;
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this.action = action;
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ALL.add(this);
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}
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public boolean play(float ticks, PlayerEntity player) {
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if (ticks > minTime && (chance <= 0 || player.world.random.nextInt(chance) == 0)) {
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action.accept(player);
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return true;
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}
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return false;
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}
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}
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}
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}
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