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Add a particle indicator for the shield spell ability
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commit
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1 changed files with 3 additions and 2 deletions
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@ -3,6 +3,7 @@ package com.minelittlepony.unicopia.power;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Keyboard;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.UParticles;
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import com.minelittlepony.unicopia.player.IPlayer;
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import com.minelittlepony.unicopia.player.IPlayer;
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import com.minelittlepony.unicopia.player.PlayerSpeciesList;
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import com.minelittlepony.unicopia.player.PlayerSpeciesList;
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import com.minelittlepony.unicopia.power.data.Hit;
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import com.minelittlepony.unicopia.power.data.Hit;
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@ -61,11 +62,11 @@ public class PowerMagic implements IPower<Hit> {
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@Override
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@Override
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public void preApply(IPlayer player) {
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public void preApply(IPlayer player) {
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IPower.spawnParticles(UParticles.MAGIC_PARTICLE, player, 5);
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}
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}
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@Override
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@Override
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public void postApply(IPlayer player) {
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public void postApply(IPlayer player) {
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IPower.spawnParticles(UParticles.MAGIC_PARTICLE, player, 5);
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}
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}
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}
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}
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