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https://github.com/Sollace/Unicopia.git
synced 2025-02-08 06:26:43 +01:00
Adjust slot placement and fixed trinket slots not hiding when switching tabs
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parent
ccad91087c
commit
d47433a463
2 changed files with 19 additions and 29 deletions
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@ -100,7 +100,7 @@ public class SpellbookScreenHandler extends ScreenHandler {
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for (int i = 0; i < 4; i++) {
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final EquipmentSlot eq = EquipmentSlot.values()[5 - i];
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addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT - i - 1, 340, 50 + (i * 20)) {
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addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT - i - 1, 335, 50 + (i * 20)) {
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@Override
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public int getMaxItemCount() {
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return 1;
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@ -127,12 +127,12 @@ public class SpellbookScreenHandler extends ScreenHandler {
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});
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}
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.FACE, 0, 340 + 20, 60).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.NECKLACE, 0, 340 + 20, 60 + 20).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.MAINHAND, 0, 350 - 20, 170).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.OFFHAND, 0, 330 + 20, 170).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.FACE, 0, 336 + 20, 60).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.NECKLACE, 0, 336 + 20, 60 + 20).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.MAINHAND, 0, 336 - 10, 155).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.OFFHAND, 0, 336 + 20, 155).ifPresent(this::addSlot);
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addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT, 340, 150) {
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addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT, 342, 140) {
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@Override
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public Pair<Identifier, Identifier> getBackgroundSprite() {
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return Pair.of(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, PlayerScreenHandler.EMPTY_OFFHAND_ARMOR_SLOT);
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@ -1,11 +1,7 @@
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package com.minelittlepony.unicopia.trinkets;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.container.SpellbookScreenHandler;
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import com.minelittlepony.unicopia.container.inventory.InventorySlot;
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import com.mojang.datafixers.util.Pair;
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import dev.emi.trinkets.SurvivalTrinketSlot;
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import dev.emi.trinkets.api.SlotGroup;
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import dev.emi.trinkets.api.TrinketInventory;
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@ -18,73 +14,67 @@ class SpellbookTrinketSlot extends InventorySlot implements TrinketsDelegate.Slo
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public SpellbookTrinketSlot(SpellbookScreenHandler handler, TrinketInventory inventory, int index, int x, int y, SlotGroup group) {
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super(handler, inventory, index, x, y);
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this.slot = new SurvivalTrinketSlot(inventory, index, x, y, group, inventory.getSlotType(), 0, true);
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slot = new SurvivalTrinketSlot(inventory, index, x, y, group, inventory.getSlotType(), 0, true);
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}
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@Override
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public void onTakeItem(PlayerEntity player, ItemStack stack) {
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this.slot.onTakeItem(player, stack);
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slot.onTakeItem(player, stack);
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}
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@Override
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public boolean canInsert(ItemStack stack) {
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return this.slot.canInsert(stack);
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return slot.canInsert(stack);
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}
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@Override
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public ItemStack getStack() {
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return this.slot.getStack();
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return slot.getStack();
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}
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@Override
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public boolean hasStack() {
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return this.slot.hasStack();
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return slot.hasStack();
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}
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@Override
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public void setStack(ItemStack stack) {
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this.slot.setStack(stack);
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slot.setStack(stack);
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}
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@Override
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public void setStackNoCallbacks(ItemStack stack) {
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this.slot.setStackNoCallbacks(stack);
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slot.setStackNoCallbacks(stack);
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}
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@Override
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public void markDirty() {
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this.slot.markDirty();
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slot.markDirty();
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}
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@Override
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public int getMaxItemCount() {
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return this.slot.getMaxItemCount();
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return slot.getMaxItemCount();
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}
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@Override
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public int getMaxItemCount(ItemStack stack) {
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return this.slot.getMaxItemCount(stack);
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}
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@Override
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@Nullable
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public Pair<Identifier, Identifier> getBackgroundSprite() {
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return null;
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return slot.getMaxItemCount(stack);
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}
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@Override
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public ItemStack takeStack(int amount) {
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return this.slot.takeStack(amount);
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return slot.takeStack(amount);
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}
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@Override
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public boolean isEnabled() {
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return this.slot.isEnabled();
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return super.isEnabled() && slot.isEnabled();
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}
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@Override
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public boolean canTakeItems(PlayerEntity playerEntity) {
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return this.slot.canTakeItems(playerEntity);
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return slot.canTakeItems(playerEntity);
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}
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@Override
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