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Added apple trees to world gen
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parent
e5e37be119
commit
ca70c87b04
4 changed files with 37 additions and 15 deletions
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@ -18,7 +18,6 @@ import com.minelittlepony.unicopia.structure.CustomSaplingGenerator;
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import net.fabricmc.fabric.api.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.tools.FabricToolTags;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.FallingBlock;
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import net.minecraft.block.Material;
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import net.minecraft.block.MaterialColor;
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@ -164,6 +163,7 @@ public interface UBlocks {
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.breakByTool(FabricToolTags.SHOVELS)
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.build()));
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Block APPLE_LEAVES = register("apple_leaves", new FruitLeavesBlock(FabricBlockSettings.of(Material.LEAVES)
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.nonOpaque()
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.strength(0.2F, 0.2F)
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.ticksRandomly()
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.sounds(BlockSoundGroup.GRASS)
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@ -173,9 +173,7 @@ public interface UBlocks {
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.fruit(W -> TreeType.OAK.pickRandomStack())
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.compost(w -> new ItemStack(UItems.ROTTEN_APPLE)));
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SaplingBlock APPLE_SAPLING = register("apple_sapling", new SaplingBlock(
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new CustomSaplingGenerator(5, Blocks.OAK_LOG.getDefaultState(), APPLE_LEAVES.getDefaultState()),
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FabricBlockSettings.of(Material.WOOD)
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SaplingBlock APPLE_SAPLING = register("apple_sapling", new SaplingBlock(CustomSaplingGenerator.APPLE_TREE, FabricBlockSettings.of(Material.WOOD)
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.noCollision()
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.ticksRandomly()
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.breakInstantly()
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@ -46,7 +46,7 @@ public interface URenderers {
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BlockRenderLayerMap.INSTANCE.putBlocks(RenderLayer.getCutout(),
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UBlocks.ENCHANTED_TORCH, UBlocks.ENCHANTED_WALL_TORCH,
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UBlocks.BAKERY_DOOR, UBlocks.LIBRARY_DOOR, UBlocks.MISTED_GLASS_DOOR, UBlocks.DIAMOND_DOOR,
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UBlocks.APPLE_SAPLING,
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UBlocks.APPLE_SAPLING, UBlocks.ALFALFA_CROPS,
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UBlocks.TOMATO_PLANT, UBlocks.CLOUDSDALE_TOMATO_PLANT
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);
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BlockRenderLayerMap.INSTANCE.putBlocks(RenderLayer.getTranslucent(),
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@ -4,8 +4,10 @@ import java.util.Random;
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import javax.annotation.Nullable;
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import com.google.common.collect.ImmutableList;
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import com.minelittlepony.unicopia.block.UBlocks;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.sapling.SaplingGenerator;
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import net.minecraft.world.gen.decorator.BeehiveTreeDecorator;
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import net.minecraft.world.gen.feature.BranchedTreeFeatureConfig;
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@ -15,11 +17,12 @@ import net.minecraft.world.gen.foliage.BlobFoliagePlacer;
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import net.minecraft.world.gen.stateprovider.SimpleStateProvider;
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public class CustomSaplingGenerator extends SaplingGenerator {
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public static final CustomSaplingGenerator APPLE_TREE = new CustomSaplingGenerator(5, Blocks.OAK_LOG.getDefaultState(), UBlocks.APPLE_LEAVES.getDefaultState());
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private final BranchedTreeFeatureConfig fancyConfig;
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private final BranchedTreeFeatureConfig fancyHiveConfig;
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private final BranchedTreeFeatureConfig hiveConfig;
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private final BranchedTreeFeatureConfig config;
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public final BranchedTreeFeatureConfig fancyConfig;
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public final BranchedTreeFeatureConfig fancyHiveConfig;
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public final BranchedTreeFeatureConfig hiveConfig;
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public final BranchedTreeFeatureConfig config;
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public CustomSaplingGenerator(int height, BlockState log, BlockState leaves) {
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fancyConfig = new BranchedTreeFeatureConfig.Builder(
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@ -1,11 +1,18 @@
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package com.minelittlepony.unicopia.structure;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.structure.StructurePieceType;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStep;
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import net.minecraft.world.gen.decorator.CountExtraChanceDecoratorConfig;
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import net.minecraft.world.gen.decorator.Decorator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.FeatureConfig;
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import net.minecraft.world.gen.feature.RandomFeatureConfig;
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import net.minecraft.world.gen.feature.StructureFeature;
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public interface UStructures {
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@ -23,5 +30,19 @@ public interface UStructures {
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return Registry.register(Registry.FEATURE, new Identifier("unicopia", id), feature);
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}
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static void bootstrap() { }
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static void bootstrap() {
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Registry.BIOME.forEach(biome -> {
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Biome.Category category = biome.getCategory();
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if (category == Biome.Category.FOREST) {
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biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION,
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Feature.RANDOM_SELECTOR.configure(new RandomFeatureConfig(ImmutableList.of(
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Feature.NORMAL_TREE.configure(CustomSaplingGenerator.APPLE_TREE.hiveConfig).withChance(0.02F),
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Feature.FANCY_TREE.configure(CustomSaplingGenerator.APPLE_TREE.fancyConfig).withChance(0.01F)),
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Feature.NORMAL_TREE.configure(CustomSaplingGenerator.APPLE_TREE.config)
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))
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.createDecoratedFeature(Decorator.COUNT_EXTRA_HEIGHTMAP.configure(new CountExtraChanceDecoratorConfig(10, 0.1F, 1))));
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}
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});
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}
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}
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