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Allow items following players to cross the last little distance rather than slow down infinitely
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1 changed files with 3 additions and 1 deletions
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@ -82,7 +82,9 @@ public class ItemImpl implements Equine<ItemEntity>, Owned<ItemEntity> {
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.sorted((a, b) -> (int)(a.getPos().distanceTo(position) - b.getPos().distanceTo(position)))
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.sorted((a, b) -> (int)(a.getPos().distanceTo(position) - b.getPos().distanceTo(position)))
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.findFirst()
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.findFirst()
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.ifPresent(player -> {
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.ifPresent(player -> {
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owner.move(MovementType.SELF, player.getPos().subtract(owner.getPos()).multiply(clingy.getFollowSpeed(i)));
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double distance = player.getPos().distanceTo(owner.getPos());
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owner.move(MovementType.SELF, player.getPos().subtract(owner.getPos()).multiply(distance < 0.3 ? 1 : clingy.getFollowSpeed(i)));
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if (owner.horizontalCollision) {
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if (owner.horizontalCollision) {
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owner.move(MovementType.SELF, new Vec3d(0, owner.verticalCollision ? -0.3 : 0.3, 0));
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owner.move(MovementType.SELF, new Vec3d(0, owner.verticalCollision ? -0.3 : 0.3, 0));
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}
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}
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