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Fixed not being able to equip amulets, bracelets, and necklaces when trinkets is not installed
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parent
e45ec6e1ff
commit
c8dc41a68e
2 changed files with 4 additions and 3 deletions
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@ -6,6 +6,7 @@ import java.util.stream.Stream;
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import com.minelittlepony.unicopia.EntityConvertable;
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import com.minelittlepony.unicopia.container.SpellbookScreenHandler;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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@ -67,7 +68,7 @@ public interface TrinketsDelegate {
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}
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default Set<Identifier> getAvailableTrinketSlots(LivingEntity entity, Set<Identifier> probedSlots) {
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return probedSlots.stream().filter(slot -> getEquipped(entity, slot).count() == 0).collect(Collectors.toSet());
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return probedSlots.stream().filter(slot -> getEquipped(entity, slot).anyMatch(ItemStack::isEmpty)).collect(Collectors.toSet());
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}
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default Stream<ItemStack> getEquipped(LivingEntity entity, Identifier slot) {
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@ -51,11 +51,11 @@ public abstract class WearableItem extends Item implements Equipment {
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@Override
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public final EquipmentSlot getSlotType() {
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return EquipmentSlot.OFFHAND;
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return getSlotType(getDefaultStack());
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}
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public EquipmentSlot getSlotType(ItemStack stack) {
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return getSlotType();
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return EquipmentSlot.OFFHAND;
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}
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public static boolean dispenseArmor(BlockPointer pointer, ItemStack armor) {
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