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Fixed cloud model being rendered at an encorrect offset
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1 changed files with 2 additions and 2 deletions
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@ -31,13 +31,13 @@ public class RenderCloud extends RenderLiving<EntityCloud> {
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if (!entity.isDead) {
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GlStateManager.pushMatrix();
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GlStateManager.translate(0, -entity.height/2, 0);
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GlStateManager.translate(0, -entity.height/entity.getCloudSize() + 0.3F, 0);
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GL11.glEnable(GL11.GL_BLEND);
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Vec3d cloudColour = entity.world.getCloudColour(Minecraft.getMinecraft().getRenderPartialTicks());
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GL11.glColor4f((float)cloudColour.x, (float)cloudColour.y, (float)cloudColour.z, ((EntityCloud)entity).getOpaque() ? 1 : 0.8F);
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GL11.glColor4f((float)cloudColour.x, (float)cloudColour.y, (float)cloudColour.z, entity.getOpaque() ? 1 : 0.8F);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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super.renderModel(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
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