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Fixed stats for falling not being tracked correctly
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1 changed files with 2 additions and 2 deletions
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@ -43,8 +43,8 @@ abstract class MixinPlayerEntity extends LivingEntity implements PonyContainer<P
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get().onImpact(fallDistance, damageMultiplier, cause).ifPresent(newDistance -> {
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get().onImpact(fallDistance, damageMultiplier, cause).ifPresent(newDistance -> {
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PlayerEntity self = (PlayerEntity)(Object)this;
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PlayerEntity self = (PlayerEntity)(Object)this;
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if (newDistance >= 2) {
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if (distance >= 2) {
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self.increaseStat(Stats.FALL_ONE_CM, Math.round(newDistance * 100));
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self.increaseStat(Stats.FALL_ONE_CM, Math.round(distance * 100));
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}
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}
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info.setReturnValue(super.handleFallDamage(newDistance, damageMultiplier, cause));
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info.setReturnValue(super.handleFallDamage(newDistance, damageMultiplier, cause));
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