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Fixed abilities still playing their cooldown effect even if they failed
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1 changed files with 3 additions and 1 deletions
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@ -112,7 +112,9 @@ class PlayerAbilityDelegate implements IAbilityReceiver, IUpdatable<EntityPlayer
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cooldown = ability.getCooldownTime(player);
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cooldown = ability.getCooldownTime(player);
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if (player.isClientPlayer()) {
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if (player.isClientPlayer()) {
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activateAbility(ability);
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if (!activateAbility(ability)) {
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cooldown = 0;
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}
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}
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}
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}
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}
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