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Rainbows now consider the sun's brightness and are less visible during the night
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parent
0614d73072
commit
c01a01a417
2 changed files with 103 additions and 8 deletions
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@ -3,6 +3,7 @@ package com.minelittlepony.unicopia.render;
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import org.lwjgl.opengl.GL11;
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import com.minelittlepony.unicopia.entity.EntityRainbow;
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import com.minelittlepony.util.WorldHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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@ -22,6 +23,21 @@ public class RenderRainbow extends Render<EntityRainbow> {
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private static final ResourceLocation TEXTURE = new ResourceLocation("unicopia", "textures/environment/rainbow.png");
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public void doRender(EntityRainbow entity, double x, double y, double z, float entityYaw, float partialTicks) {
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float distance = Minecraft.getMinecraft().getRenderViewEntity().getDistance(entity);
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float maxDistance = 16 * Minecraft.getMinecraft().gameSettings.renderDistanceChunks;
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double r = entity.getRadius();
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float light = WorldHelper.getDaylightBrightness(entity.getEntityWorld(), partialTicks);
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float opacity = ((maxDistance - distance) / maxDistance);
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opacity *= light;
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if (opacity <= 0) {
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return;
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}
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bindEntityTexture(entity);
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GlStateManager.pushMatrix();
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@ -33,18 +49,11 @@ public class RenderRainbow extends Render<EntityRainbow> {
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GlStateManager.translate(x, y, z);
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GlStateManager.rotate(entityYaw, 0, 1, 0);
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float distance = Minecraft.getMinecraft().getRenderViewEntity().getDistance(entity);
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float maxDistance = 16 * Minecraft.getMinecraft().gameSettings.renderDistanceChunks;
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GlStateManager.color(1, 1, 1, ((maxDistance - distance) / maxDistance) * 0.9f);
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GlStateManager.color(1, 1, 1, opacity);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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double r = entity.getRadius();
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bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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bufferbuilder.pos(-r, r, 0).tex(1, 0).endVertex();
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bufferbuilder.pos( r, r, 0).tex(0, 0).endVertex();
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86
src/main/java/com/minelittlepony/util/WorldHelper.java
Normal file
86
src/main/java/com/minelittlepony/util/WorldHelper.java
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@ -0,0 +1,86 @@
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package com.minelittlepony.util;
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import net.minecraft.world.World;
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public final class WorldHelper {
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/**
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* Gets the daylight brightness value on a scale of 0-1.
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* Midday = 1
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* Sunrise/Sunset = 0
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* Nighttime = 0
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*/
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public static float getDaylightBrightness(World w, float partialTicks) {
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float celst = w.getCelestialAngle(partialTicks);
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// ----------------------------
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// 0 | 0.5 | 1
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// | | | midday
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// | midnight |
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// sunset |
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// sunrise
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//---| |-------
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//---// |-------|
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// / \
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// / \
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// \
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// \
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// midnight = 0.5
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// sunrise = 0.7
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// midday = 1
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// sunset = 0.3
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if (celst >= 0.7F || celst <= 0.3F) {
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if (celst >= 0.7) {
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celst -= 0.7;
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} else {
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celst = -celst + 0.3F;
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}
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return celst * (3 + 1/3);
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} else {
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celst = 0;
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}
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System.out.println(celst);
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return celst;
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}
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/**
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* Gets the brightness of the moon. Works as the inverse of getDaylightBrightness but for the moon.
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* Midnight = 1
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* Sunrise/Sunset = 0
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* Daytime = 0
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*/
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public static float getLunarBrightness(World w, float partialTicks) {
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float celst = w.getCelestialAngle(partialTicks);
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// ----------------------------
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// 0 | 0.5 | 1
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// | | | midday
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// | midnight |
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// sunset |
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// sunrise
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// |-------------------|
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// \ | /
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// \ | /
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// \ | /
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// \ | /
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// |
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// midnight = 0.5
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// sunrise = 0.7
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// midday = 1
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// sunset = 0.3
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if (celst < 0.7F && celst > 0.3F) {
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return Math.abs(celst - 0.5F) / 0.2F;
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}
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System.out.println(celst);
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return 0;
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}
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}
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