Reduce saturation from leaves and nerf hay bales again. Fixes #371

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Sollace 2024-06-23 15:45:57 +01:00
parent 86b0530f45
commit bf5a29e8d5
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@ -61,9 +61,9 @@ public class FoodGroupsGenerator {
new StatusEffectAffliction(UEffects.FOOD_POISONING, Range.of(100), Range.of(2), 12)
)));
exporter.accept(Unicopia.id("foraging/dangerous"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_DANGEROUS).food(3, 0.3F).ailment(new StatusEffectAffliction(UEffects.FOOD_POISONING, Range.of(250), Range.of(2), 4)));
exporter.accept(Unicopia.id("foraging/edible_filling"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_FILLING).food(17, 0.6F));
exporter.accept(Unicopia.id("foraging/edible_filling"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_FILLING).food(7, 0.1F));
exporter.accept(Unicopia.id("foraging/edible"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_SAFE).food(2, 1));
exporter.accept(Unicopia.id("foraging/leafy_greens"), new FoodGroupEffects.Builder().tag(ItemTags.LEAVES).food(1, 1.4F));
exporter.accept(Unicopia.id("foraging/leafy_greens"), new FoodGroupEffects.Builder().tag(ItemTags.LEAVES).food(1, 0));
exporter.accept(Unicopia.id("foraging/nauseating"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_NAUSEATING).food(5, 0.5F).ailment(CompoundAffliction.of(
new StatusEffectAffliction(StatusEffects.WEAKNESS, Range.of(200), Range.of(1), 30),
new StatusEffectAffliction(UEffects.FOOD_POISONING, Range.of(200), Range.of(2), 0)