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Reduce saturation from leaves and nerf hay bales again. Fixes #371
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1 changed files with 2 additions and 2 deletions
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@ -61,9 +61,9 @@ public class FoodGroupsGenerator {
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new StatusEffectAffliction(UEffects.FOOD_POISONING, Range.of(100), Range.of(2), 12)
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)));
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exporter.accept(Unicopia.id("foraging/dangerous"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_DANGEROUS).food(3, 0.3F).ailment(new StatusEffectAffliction(UEffects.FOOD_POISONING, Range.of(250), Range.of(2), 4)));
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exporter.accept(Unicopia.id("foraging/edible_filling"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_FILLING).food(17, 0.6F));
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exporter.accept(Unicopia.id("foraging/edible_filling"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_FILLING).food(7, 0.1F));
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exporter.accept(Unicopia.id("foraging/edible"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_SAFE).food(2, 1));
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exporter.accept(Unicopia.id("foraging/leafy_greens"), new FoodGroupEffects.Builder().tag(ItemTags.LEAVES).food(1, 1.4F));
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exporter.accept(Unicopia.id("foraging/leafy_greens"), new FoodGroupEffects.Builder().tag(ItemTags.LEAVES).food(1, 0));
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exporter.accept(Unicopia.id("foraging/nauseating"), new FoodGroupEffects.Builder().tag(UTags.Items.FORAGE_NAUSEATING).food(5, 0.5F).ailment(CompoundAffliction.of(
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new StatusEffectAffliction(StatusEffects.WEAKNESS, Range.of(200), Range.of(1), 30),
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new StatusEffectAffliction(UEffects.FOOD_POISONING, Range.of(200), Range.of(2), 0)
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