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Add a bit of randomisation to muffins' rtajectories when they bounce
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1 changed files with 14 additions and 3 deletions
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@ -114,17 +114,28 @@ public class PhysicsBodyProjectileEntity extends PersistentProjectileEntity impl
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if (isBouncy()) {
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Direction.Axis side = hit.getSide().getAxis();
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double randomisation = ((world.random.nextFloat() - 0.5F) / 5);
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double inflectionAmount = randomisation + -0.4;
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double deflectionAmount = randomisation + 0.3;
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if (side == Direction.Axis.X) {
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setVelocity(getVelocity().multiply(-0.4, 0.3, 0.3));
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setVelocity(getVelocity().multiply(inflectionAmount, deflectionAmount, deflectionAmount));
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}
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if (side == Direction.Axis.Y) {
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setVelocity(getVelocity().multiply(0.3, -0.4, 0.3));
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setVelocity(getVelocity().multiply(deflectionAmount, inflectionAmount, deflectionAmount));
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}
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if (side == Direction.Axis.Z) {
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setVelocity(getVelocity().multiply(0.3, 0.3, -0.4));
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setVelocity(getVelocity().multiply(deflectionAmount, deflectionAmount, inflectionAmount));
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}
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addVelocity(
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((world.random.nextFloat() - 0.5F) / 5),
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((world.random.nextFloat() - 0.5F) / 5),
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((world.random.nextFloat() - 0.5F) / 5)
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);
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} else {
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super.onBlockHit(hit);
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}
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