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Fixed runes rendering in front of the player
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parent
09f98be74d
commit
b1f64b9f9f
1 changed files with 2 additions and 6 deletions
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@ -1,6 +1,5 @@
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package com.minelittlepony.unicopia.client.particle;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.render.BufferBuilder;
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@ -27,10 +26,7 @@ public abstract class AbstractBillboardParticle extends AbstractGeometryBasedPar
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RenderSystem.disableCull();
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RenderSystem.enableBlend();
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RenderSystem.blendFuncSeparate(
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GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA,
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GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA
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);
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RenderSystem.enableDepthTest();
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Vec3d cam = camera.getPos();
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@ -41,7 +37,7 @@ public abstract class AbstractBillboardParticle extends AbstractGeometryBasedPar
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renderQuads(te, buffer, renderX, renderY, renderZ, tickDelta);
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RenderSystem.enableCull();
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RenderSystem.defaultBlendFunc();
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RenderSystem.disableDepthTest();
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}
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protected abstract void renderQuads(Tessellator te, BufferBuilder buffer, float x, float y, float z, float tickDelta);
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