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Changelings disguised as blocks shouldn't overlap real blocks
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1 changed files with 7 additions and 0 deletions
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@ -17,6 +17,7 @@ import net.minecraft.entity.passive.TameableEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.util.registry.Registry;
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@ -49,6 +50,12 @@ public class EntityBehaviour<T extends Entity> {
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double y = positionOffset.y + Math.floor(from.getY());
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double y = positionOffset.y + Math.floor(from.getY());
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double z = positionOffset.z + Math.floor(from.getZ()) + 0.5;
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double z = positionOffset.z + Math.floor(from.getZ()) + 0.5;
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BlockPos pos = new BlockPos(x, y, z);
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if (!from.world.isAir(pos) && !from.world.isWater(pos)) {
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y++;
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}
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to.prevX = x;
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to.prevX = x;
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to.prevY = y;
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to.prevY = y;
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to.prevZ = z;
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to.prevZ = z;
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