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Fixed heavy enchant making pegasi faster. Fixes #380
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1 changed files with 7 additions and 6 deletions
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@ -377,16 +377,17 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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tickGrounded();
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tickGrounded();
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}
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}
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if (!entity.isOnGround()) {
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float heavyness = 1 - EnchantmentHelper.getEquipmentLevel(UEnchantments.HEAVY, entity) * 0.015F;
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velocity.x /= heavyness;
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velocity.z /= heavyness;
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}
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float maximum = 1.5F;
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float maximum = 1.5F;
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velocity.x = MathHelper.clamp(velocity.x, -maximum, maximum);
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velocity.x = MathHelper.clamp(velocity.x, -maximum, maximum);
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velocity.y = MathHelper.clamp(velocity.y, -maximum, maximum);
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velocity.y = MathHelper.clamp(velocity.y, -maximum, maximum);
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velocity.z = MathHelper.clamp(velocity.z, -maximum, maximum);
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velocity.z = MathHelper.clamp(velocity.z, -maximum, maximum);
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if (!entity.isOnGround()) {
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float heavyness = 1 + EnchantmentHelper.getEquipmentLevel(UEnchantments.HEAVY, entity) * 0.009F;
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velocity.x /= heavyness;
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velocity.z /= heavyness;
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}
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entity.setVelocity(velocity.toImmutable());
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entity.setVelocity(velocity.toImmutable());
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if (isFlying() && !entity.isFallFlying() && !pony.getAcrobatics().isHanging() && pony.isClient()) {
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if (isFlying() && !entity.isFallFlying() && !pony.getAcrobatics().isHanging() && pony.isClient()) {
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