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https://github.com/Sollace/Unicopia.git
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Integrate changeling love sickness into the toxics system so we can have more nuanced control over what makes changelings sick
This commit is contained in:
parent
5fff677f79
commit
aa724f56b0
4 changed files with 43 additions and 49 deletions
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@ -17,6 +17,7 @@ public interface UTags {
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TagKey<Item> MAGIC_FEATHERS = item("magic_feathers");
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TagKey<Item> MAGIC_FEATHERS = item("magic_feathers");
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TagKey<Item> SHADES = item("shades");
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TagKey<Item> SHADES = item("shades");
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TagKey<Item> CHANGELING_EDIBLE = item("food_types/changeling_edible");
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TagKey<Item> POLEARMS = item("polearms");
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TagKey<Item> POLEARMS = item("polearms");
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TagKey<Item> APPLE_SEEDS = item("apple_seeds");
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TagKey<Item> APPLE_SEEDS = item("apple_seeds");
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@ -25,7 +25,6 @@ import com.minelittlepony.unicopia.entity.effect.SunBlindnessStatusEffect;
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import com.minelittlepony.unicopia.entity.effect.UEffects;
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import com.minelittlepony.unicopia.entity.effect.UEffects;
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import com.minelittlepony.unicopia.item.FriendshipBraceletItem;
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import com.minelittlepony.unicopia.item.FriendshipBraceletItem;
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import com.minelittlepony.unicopia.item.UItems;
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import com.minelittlepony.unicopia.item.UItems;
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import com.minelittlepony.unicopia.item.toxin.Toxin;
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import com.minelittlepony.unicopia.network.Channel;
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import com.minelittlepony.unicopia.network.Channel;
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import com.minelittlepony.unicopia.network.MsgOtherPlayerCapabilities;
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import com.minelittlepony.unicopia.network.MsgOtherPlayerCapabilities;
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import com.minelittlepony.unicopia.network.MsgPlayerAnimationChange;
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import com.minelittlepony.unicopia.network.MsgPlayerAnimationChange;
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@ -543,12 +542,6 @@ public class Pony extends Living<PlayerEntity> implements Transmittable, Copieab
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return getCharms().getArmour().contains(UItems.ALICORN_AMULET) || super.isEnemy(other);
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return getCharms().getArmour().contains(UItems.ALICORN_AMULET) || super.isEnemy(other);
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}
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}
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public void onEat(ItemStack stack) {
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if (getSpecies() == Race.CHANGELING) {
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Toxin.LOVE_SICKNESS.afflict(getMaster(), stack);
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}
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}
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@Override
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@Override
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public void toNBT(NbtCompound compound) {
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public void toNBT(NbtCompound compound) {
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super.toNBT(compound);
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super.toNBT(compound);
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@ -7,85 +7,94 @@ import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.util.registry.Registry;
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import static com.minelittlepony.unicopia.item.toxin.Toxicity.*;
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import static com.minelittlepony.unicopia.item.toxin.Toxicity.*;
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import static com.minelittlepony.unicopia.item.toxin.Ailment.*;
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import static com.minelittlepony.unicopia.item.toxin.Toxin.*;
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import static com.minelittlepony.unicopia.item.toxin.Toxin.*;
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public interface Toxics {
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public interface Toxics {
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Registry<Toxic> REGISTRY = Registries.createSimple(new Identifier("unicopia:toxic"));
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Registry<Toxic> REGISTRY = Registries.createSimple(new Identifier("unicopia:toxic"));
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Toxic EDIBLE = register("forage_edible", new Toxic.Builder(Ailment.of(SAFE, INNERT))
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Toxic EDIBLE = register("forage_edible", new Toxic.Builder(Ailment.INNERT)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING))
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.with(Race.CHANGELING, of(FAIR, LOVE_SICKNESS))
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);
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);
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Toxic RISKY = register("forage_risky", new Toxic.Builder(Ailment.of(FAIR, WEAK_NAUSEA.withChance(20)))
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Toxic RISKY = register("forage_risky", new Toxic.Builder(of(FAIR, WEAK_NAUSEA.withChance(20)))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING))
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);
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);
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Toxic MODERATE = register("forage_moderate", new Toxic.Builder(Ailment.of(MILD, POISON.and(WEAK_NAUSEA)))
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Toxic MODERATE = register("forage_moderate", new Toxic.Builder(of(MILD, POISON.and(WEAK_NAUSEA)))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING))
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);
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);
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Toxic DANGEROUS = register("forage_dangerous", new Toxic.Builder(Ailment.of(SEVERE, FOOD_POISONING))
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Toxic DANGEROUS = register("forage_dangerous", new Toxic.Builder(of(SEVERE, FOOD_POISONING))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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);
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);
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Toxic NAUSEATING = register("forage_nauseating", new Toxic.Builder(Ailment.of(SAFE, NAUSEA.and(WEAKNESS.withChance(30))))
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Toxic NAUSEATING = register("forage_nauseating", new Toxic.Builder(of(SAFE, NAUSEA.and(WEAKNESS.withChance(30))))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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);
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);
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Toxic RADIOACTIVE = register("forage_radioactive", new Toxic.Builder(Ailment.of(SAFE, NAUSEA.and(RADIOACTIVITY.withChance(30))))
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Toxic RADIOACTIVE = register("forage_radioactive", new Toxic.Builder(of(SAFE, NAUSEA.and(RADIOACTIVITY.withChance(30))))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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);
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);
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Toxic PRICKLY = register("forage_prickly", new Toxic.Builder(Ailment.of(SAFE, PRICKLING.withChance(30)))
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Toxic PRICKLY = register("forage_prickly", new Toxic.Builder(of(SAFE, PRICKLING.withChance(30)))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING.and(NAUSEA)))
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);
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);
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Toxic STRENGHTENING = register("forage_strengthening", new Toxic.Builder(Ailment.of(SEVERE, STRENGTH.and(WEAK_NAUSEA)))
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Toxic STRENGHTENING = register("forage_strengthening", new Toxic.Builder(of(SEVERE, STRENGTH.and(WEAK_NAUSEA)))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING.and(WEAKNESS)))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING.and(WEAKNESS)))
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);
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);
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Toxic SEVERELY_NAUSEATING = register("forage_severely_nauseating", new Toxic.Builder(Ailment.of(SEVERE, STRONG_NAUSEA.and(WEAKNESS)))
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Toxic SEVERELY_NAUSEATING = register("forage_severely_nauseating", new Toxic.Builder(of(SEVERE, STRONG_NAUSEA.and(WEAKNESS)))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING.and(WEAKNESS)))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING.and(WEAKNESS)))
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);
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);
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Toxic BLINDING = register("forage_blinding", new Toxic.Builder(Ailment.of(SEVERE, BLINDNESS.and(WEAK_NAUSEA)))
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Toxic BLINDING = register("forage_blinding", new Toxic.Builder(of(SEVERE, BLINDNESS.and(WEAK_NAUSEA)))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING))
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);
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);
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Toxic SEVERELY_PRICKLY = register("forage_severely_prickly", new Toxic.Builder(Ailment.of(SEVERE, PRICKLING.and(NAUSEA)))
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Toxic SEVERELY_PRICKLY = register("forage_severely_prickly", new Toxic.Builder(of(SEVERE, PRICKLING.and(NAUSEA)))
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, Ailment.of(LETHAL, FOOD_POISONING))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING))
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);
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);
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Toxic RAW_MEAT = register("raw_meat", new Toxic.Builder(Ailment.of(SEVERE, FOOD_POISONING.withChance(5).and(POISON.withChance(20))))
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Toxic RAW_MEAT = register("raw_meat", new Toxic.Builder(of(SEVERE, FOOD_POISONING.withChance(5).and(POISON.withChance(20))))
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.BAT, Ailment.of(MILD, WEAK_NAUSEA))
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.with(Race.CHANGELING, Ailment.INNERT)
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.with(Race.BAT, of(MILD, WEAK_NAUSEA))
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);
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);
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Toxic ROTTEN_MEAT = register("rotten_meat", new Toxic.Builder(Ailment.of(SEVERE, FOOD_POISONING.and(POISON)))
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Toxic ROTTEN_MEAT = register("rotten_meat", new Toxic.Builder(of(SEVERE, FOOD_POISONING.and(POISON)))
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.BAT, Ailment.of(MILD, STRONG_NAUSEA))
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.with(Race.BAT, of(MILD, STRONG_NAUSEA))
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.with(Race.CHANGELING, Ailment.INNERT)
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);
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);
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Toxic COOKED_MEAT = register("cooked_meat", new Toxic.Builder(Ailment.of(FAIR, FOOD_POISONING))
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Toxic COOKED_MEAT = register("cooked_meat", new Toxic.Builder(of(FAIR, FOOD_POISONING))
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.CHANGELING, Ailment.INNERT)
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.with(Race.BAT, Ailment.INNERT)
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.with(Race.BAT, Ailment.INNERT)
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);
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);
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Toxic RAW_FISH = register("raw_fish", new Toxic.Builder(Ailment.of(FAIR, FOOD_POISONING.and(POISON)))
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Toxic RAW_FISH = register("raw_fish", new Toxic.Builder(of(FAIR, FOOD_POISONING.and(POISON)))
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.PEGASUS, Ailment.of(MILD, POISON.and(WEAK_NAUSEA)))
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.with(Race.PEGASUS, of(MILD, POISON.and(WEAK_NAUSEA)))
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.with(Race.ALICORN, Ailment.INNERT)
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.with(Race.ALICORN, Ailment.INNERT)
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.with(Race.CHANGELING, of(FAIR, LOVE_SICKNESS))
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);
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);
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Toxic COOKED_FISH = register("cooked_fish", new Toxic.Builder(Ailment.of(MILD, FOOD_POISONING))
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Toxic COOKED_FISH = register("cooked_fish", new Toxic.Builder(of(MILD, FOOD_POISONING))
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.HUMAN, Ailment.INNERT)
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.with(Race.PEGASUS, Ailment.INNERT)
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.with(Race.PEGASUS, Ailment.INNERT)
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.with(Race.ALICORN, Ailment.INNERT)
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.with(Race.ALICORN, Ailment.INNERT)
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.with(Race.CHANGELING, of(FAIR, LOVE_SICKNESS))
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);
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);
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Toxic RAW_INSECT = register("raw_insect", new Toxic.Builder(Ailment.of(LETHAL, FOOD_POISONING))
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Toxic RAW_INSECT = register("raw_insect", new Toxic.Builder(of(LETHAL, FOOD_POISONING))
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.with(Race.BAT, Ailment.of(MILD, WEAK_NAUSEA))
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.with(Race.BAT, of(MILD, WEAK_NAUSEA))
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.with(Race.CHANGELING, Ailment.INNERT)
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);
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);
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Toxic COOKED_INSECT = register("cooked_insect", new Toxic.Builder(Ailment.of(LETHAL, FOOD_POISONING))
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Toxic COOKED_INSECT = register("cooked_insect", new Toxic.Builder(of(LETHAL, FOOD_POISONING))
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.food(UFoodComponents.INSECTS)
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.food(UFoodComponents.INSECTS)
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.with(Race.CHANGELING, Ailment.INNERT)
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.with(Race.BAT, Ailment.INNERT)
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.with(Race.BAT, Ailment.INNERT)
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);
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);
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@ -25,7 +25,6 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.stat.Stats;
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import net.minecraft.stat.Stats;
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import net.minecraft.util.Unit;
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import net.minecraft.util.Unit;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@Mixin(PlayerEntity.class)
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@Mixin(PlayerEntity.class)
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abstract class MixinPlayerEntity extends LivingEntity implements PonyContainer<Pony>, PlayerEntityDuck {
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abstract class MixinPlayerEntity extends LivingEntity implements PonyContainer<Pony>, PlayerEntityDuck {
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@ -62,14 +61,6 @@ abstract class MixinPlayerEntity extends LivingEntity implements PonyContainer<P
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Pony.registerAttributes(info.getReturnValue());
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Pony.registerAttributes(info.getReturnValue());
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}
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}
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@Inject(method = "eatFood(Lnet/minecraft/world/World;Lnet/minecraft/item/ItemStack;)Lnet/minecraft/item/ItemStack;",
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at = @At("HEAD"))
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private void onEatFood(World world, ItemStack stack, CallbackInfoReturnable<ItemStack> info) {
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if (stack.isFood()) {
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get().onEat(stack);
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}
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}
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@Inject(method = "trySleep(Lnet/minecraft/util/math/BlockPos;)Lcom/mojang/datafixers/util/Either;",
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@Inject(method = "trySleep(Lnet/minecraft/util/math/BlockPos;)Lcom/mojang/datafixers/util/Either;",
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at = @At("HEAD"),
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at = @At("HEAD"),
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cancellable = true)
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cancellable = true)
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