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Only spawn specters in dark areas
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1 changed files with 2 additions and 2 deletions
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@ -86,13 +86,13 @@ public interface UEntities {
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.trackRangeChunks(8)
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.dimensions(EntityDimensions.fixed(3, 2)));
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EntityType<SpecterEntity> SPECTER = register("specter", FabricEntityTypeBuilder.createMob().spawnGroup(SpawnGroup.MONSTER).entityFactory(SpecterEntity::new)
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.spawnRestriction(Location.ON_GROUND, Type.MOTION_BLOCKING_NO_LEAVES, HostileEntity::canSpawnIgnoreLightLevel)
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.spawnRestriction(Location.ON_GROUND, Type.MOTION_BLOCKING_NO_LEAVES, HostileEntity::canSpawnInDark)
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.fireImmune()
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.spawnableFarFromPlayer()
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.dimensions(EntityDimensions.fixed(1, 2)));
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EntityType<MimicEntity> MIMIC = register("mimic", FabricEntityTypeBuilder.create(SpawnGroup.MONSTER, MimicEntity::new)
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.fireImmune()
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//.disableSummon()
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.disableSummon()
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.dimensions(EntityDimensions.changing(0.875F, 0.875F)));
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static <T extends Entity> EntityType<T> register(String name, FabricEntityTypeBuilder<T> builder) {
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