Whoops. Update the keybindings to what they're _actually_ supposed to be

This commit is contained in:
Sollace 2020-10-02 21:44:33 +02:00
parent 39939d5d7c
commit a3194548d5

View file

@ -28,8 +28,8 @@ public class KeyBindingsHandler {
public KeyBindingsHandler() {
addKeybind(GLFW.GLFW_KEY_R, AbilitySlot.PRIMARY);
addKeybind(GLFW.GLFW_KEY_F, AbilitySlot.SECONDARY);
addKeybind(GLFW.GLFW_KEY_C, AbilitySlot.TERTIARY);
addKeybind(GLFW.GLFW_KEY_G, AbilitySlot.SECONDARY);
addKeybind(GLFW.GLFW_KEY_V, AbilitySlot.TERTIARY);
}
public KeyBinding getBinding(AbilitySlot slot) {