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Added heartbeat sound to the exhaustion effect
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parent
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commit
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5 changed files with 31 additions and 7 deletions
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@ -13,6 +13,7 @@ public interface USounds {
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SoundEvent ENTITY_PLAYER_CHANGELING_BUZZ = register("entity.player.changeling.buzz");
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SoundEvent ENTITY_PLAYER_EARS_RINGING = register("entity.player.ears_ring");
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SoundEvent ENTITY_PLAYER_HEARTBEAT = register("entity.player.heartbeat");
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SoundEvent ITEM_MAGIC_AURA = register("item.magic.aura");
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@ -6,11 +6,13 @@ import java.util.Random;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.USounds;
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import com.minelittlepony.unicopia.ability.AbilityDispatcher;
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import com.minelittlepony.unicopia.ability.AbilitySlot;
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import com.minelittlepony.unicopia.ability.magic.spell.DisguiseSpell;
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import com.minelittlepony.unicopia.ability.magic.spell.SpellType;
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import com.minelittlepony.unicopia.client.KeyBindingsHandler;
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import com.minelittlepony.unicopia.client.sound.LoopingSoundInstance;
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import com.minelittlepony.unicopia.entity.behaviour.Disguise;
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import com.minelittlepony.unicopia.entity.effect.SunBlindnessStatusEffect;
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import com.minelittlepony.unicopia.entity.effect.UEffects;
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@ -22,10 +24,9 @@ import net.minecraft.client.font.TextRenderer;
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import net.minecraft.client.gui.DrawableHelper;
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import net.minecraft.client.gui.hud.InGameHud;
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import net.minecraft.client.gui.screen.ingame.InventoryScreen;
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import net.minecraft.client.sound.PositionedSoundInstance;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.EntityDimensions;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.text.Text;
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import net.minecraft.util.Arm;
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import net.minecraft.util.Identifier;
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@ -57,6 +58,9 @@ public class UHud extends DrawableHelper {
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int xDirection;
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@Nullable
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private LoopingSoundInstance<PlayerEntity> heartbeatSound;
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public void render(InGameHud hud, MatrixStack matrices, float tickDelta) {
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if (client.player == null) {
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@ -182,14 +186,20 @@ public class UHud extends DrawableHelper {
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float exhaustion = pony.getMagicalReserves().getExhaustion().getPercentFill();
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if (exhaustion > 0) {
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if (tickDelta == 0) {
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client.getSoundManager().play(PositionedSoundInstance.master(SoundEvents.BLOCK_ANVIL_BREAK, 1));
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if (exhaustion > 0.5F && (heartbeatSound == null || heartbeatSound.isDone())) {
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client.getSoundManager().play(
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heartbeatSound = new LoopingSoundInstance<>(client.player, player -> {
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return Pony.of(player).getMagicalReserves().getExhaustion().getPercentFill() > 0.5F;
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}, USounds.ENTITY_PLAYER_HEARTBEAT, 1, 1)
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);
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}
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int color = 0x880000;
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float radius = (1 + (float)Math.sin(client.player.age / 7F)) / 2F;
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radius = 0.14F + radius * 0.2F;
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float rate = exhaustion > 0.5F ? 2.5F : 7F;
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float radius = (1 + (float)Math.sin(client.player.age / rate)) / 2F;
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radius = 0.1F + radius * 0.1F;
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int alpha1 = (int)(MathHelper.clamp(exhaustion * radius * 2, 0, 1) * 205) << 24 & -16777216;
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int alpha2 = 0;
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@ -385,6 +385,10 @@
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"unicopia.subtitle.slime_retract": "Sqonk",
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"unicopia.subtitle.changeling_buzz": "Drone Buzzing",
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"unicopia.subtitle.batpony_eeee": "Batpony Screeches",
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"unicopia.subtitle.magic_aura": "Magic Humming",
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"unicopia.subtitle.player.rebound": "Player Bounces Off Wall",
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"unicopia.subtitle.ears_ring": "Ears Ringing",
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"unicopia.subtitle.heartbeat": "Heart Beats",
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"advancements.unicopia.root.title": "Unicopia",
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"advancements.unicopia.root.description": "A world of magic and adventure",
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@ -11,12 +11,14 @@
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},
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"item.magic.aura": {
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"category": "player",
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"subtitle": "unicopia.subtitle.magic_aura",
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"sounds": [
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"unicopia:aura/aura0"
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]
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},
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"entity.player.rebound": {
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"category": "player",
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"subtitle": "unicopia.subtitle.player.rebound",
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"sounds": [
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"unicopia:boing/boing0",
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"unicopia:boing/boing1",
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@ -50,6 +52,13 @@
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"unicopia:ears/ringing"
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]
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},
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"entity.player.heartbeat": {
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"category": "ambient",
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"subtitle": "unicopia.subtitle.heartbeat",
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"sounds": [
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"unicopia:heartbeat/heartbeat"
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]
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},
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"ambient.wind.gust": {
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"category": "ambient",
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"subtitle": "unicopia.subtitle.wind_rush",
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@ -72,7 +81,7 @@
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},
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"record.pet": {
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"category": "blocks",
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"stream": true,
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"stream": true,
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"sounds": [
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{ "name": "unicopia:record/pet", "stream": true}
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]
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