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Wheat worms can now be fed to wolves
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parent
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2 changed files with 2 additions and 1 deletions
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@ -69,7 +69,7 @@ public interface UItems {
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Item HAY_FRIES = register("hay_fries", new Item(new Item.Settings().maxCount(16).food(UFoodComponents.HAY_FRIES)), ItemGroups.FOOD_AND_DRINK);
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Item HAY_FRIES = register("hay_fries", new Item(new Item.Settings().maxCount(16).food(UFoodComponents.HAY_FRIES)), ItemGroups.FOOD_AND_DRINK);
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Item CRISPY_HAY_FRIES = register("crispy_hay_fries", new Item(new Item.Settings().maxCount(16).food(UFoodComponents.CRISPY_HAY_FRIES)), ItemGroups.FOOD_AND_DRINK);
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Item CRISPY_HAY_FRIES = register("crispy_hay_fries", new Item(new Item.Settings().maxCount(16).food(UFoodComponents.CRISPY_HAY_FRIES)), ItemGroups.FOOD_AND_DRINK);
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Item WHEAT_WORMS = register("wheat_worms", new Item(new Item.Settings().maxCount(16).food(UFoodComponents.INSECTS)), ItemGroups.NATURAL);
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Item WHEAT_WORMS = register("wheat_worms", new Item(new Item.Settings().maxCount(16).food(UFoodComponents.WORMS)), ItemGroups.NATURAL);
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Item MUFFIN = register("muffin", new MuffinItem(new Item.Settings().maxCount(32).food(FoodComponents.BREAD), 0), ItemGroups.FOOD_AND_DRINK);
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Item MUFFIN = register("muffin", new MuffinItem(new Item.Settings().maxCount(32).food(FoodComponents.BREAD), 0), ItemGroups.FOOD_AND_DRINK);
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Item PINECONE = register("pinecone", new Item(new Item.Settings().food(UFoodComponents.PINECONE).maxCount(3)), ItemGroups.FOOD_AND_DRINK);
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Item PINECONE = register("pinecone", new Item(new Item.Settings().food(UFoodComponents.PINECONE).maxCount(3)), ItemGroups.FOOD_AND_DRINK);
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Item ACORN = register("acorn", new Item(new Item.Settings().food(UFoodComponents.ACORN).maxCount(16)), ItemGroups.FOOD_AND_DRINK);
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Item ACORN = register("acorn", new Item(new Item.Settings().food(UFoodComponents.ACORN).maxCount(16)), ItemGroups.FOOD_AND_DRINK);
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@ -25,6 +25,7 @@ public interface UFoodComponents {
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FoodComponent RANDOM_FOLIAGE = builder(2, 1).build();
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FoodComponent RANDOM_FOLIAGE = builder(2, 1).build();
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FoodComponent RANDOM_FOLIAGE_FILLING = builder(18, 1).build();
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FoodComponent RANDOM_FOLIAGE_FILLING = builder(18, 1).build();
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FoodComponent WORMS = builder(1, 1.5F).alwaysEdible().meat().build();
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FoodComponent INSECTS = builder(1, 0).alwaysEdible().build();
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FoodComponent INSECTS = builder(1, 0).alwaysEdible().build();
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FoodComponent CEREAL = builder(9, 0.8F).build();
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FoodComponent CEREAL = builder(9, 0.8F).build();
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