Fixed rainbows rendering on the wrong layer

This commit is contained in:
Sollace 2019-02-09 22:14:22 +02:00
parent 5d6588c9e8
commit 9834507162
2 changed files with 5 additions and 1 deletions

View file

@ -40,6 +40,11 @@ public class EntityRainbow extends EntityWeatherEffect {
height = width; height = width;
} }
@Override
public boolean shouldRenderInPass(int pass) {
return pass == 1;
}
@Override @Override
public void setPosition(double x, double y, double z) { public void setPosition(double x, double y, double z) {
posX = x; posX = x;

View file

@ -25,7 +25,6 @@ import com.minelittlepony.util.vector.VecHelper;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockLeaves; import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockLog; import net.minecraft.block.BlockLog;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.material.Material; import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;