Buuuuut don't enable it constantly.

This commit is contained in:
Sollace 2019-02-27 22:15:44 +02:00
parent 34ea069542
commit 96085400fa

View file

@ -122,8 +122,6 @@ class PlayerGravityDelegate implements IUpdatable, IGravity, InbtSerialisable, I
isFlying = entity.capabilities.isFlying && !entity.capabilities.isCreativeMode;
if (!entity.capabilities.isFlying || !entity.capabilities.isCreativeMode) {
gravity = -0.08F;
if (gravity != Float.NaN) {
entity.motionY += 0.08;
entity.motionY -= gravity;