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Change flight activation to use a double-jump
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5 changed files with 152 additions and 20 deletions
63
old_ideas
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63
old_ideas
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@ -0,0 +1,63 @@
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Corruption:
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Corruption is gained in small amounts by using dark magic and has the effects described by wearing the alicorn amulet
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Using light magic has the potential to reduce a player's corruption
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- Increasing corruption should corrupt spell's effects (higher chance of failing)
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- Visual effects of corruption is a greyscale darkening of the player's view
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- Players and spells with high corruption "leak" in to the surrounding areas
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and corrupts other spells in the vicinity causing them to fail or turn against the caster
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- Areas with high corruption will see higher hostile mob spawns
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Chances of blocks being turned into sculk when corruption is gained in an area
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- Certain spells cannot be used above a certain corruption threshold
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- Other spells (from the otherworldly category) cannot be used without a minimum amount of corruption
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Lighting
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- Gemstone Lamp
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- A light source similar to torches
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- Can be placed on clouds
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https://mixkit.co/free-sound-effects/magic/?page=2
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Spell ideas (via https://www.dndbeyond.com/spells/class/sorcerer?filter-search=&filter-level=0&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class= )
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- Immobalise
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Offensive
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Trap the targetted entity in a floating bubble.
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They have to struggle to pop the bubble and escape
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- Dark Whip
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Offense
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A dark magic spell that lashes out at a position or entity with a black tendril
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- Needs corruption to cast
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To craft this one you have to defeat the Rift Lurker
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- Throw a alicorn amulet into a large black hole
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- The black hole's lightning effects change to black lightning
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- The black hole collapses into a small ball
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- The ball turns into an eye and tentacles crawl out revealing the Rift Lurker (an other-worldly beast from across the dimensions)
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- Whilst fighting the Rift Lurker the black hole is still pulling in entities
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- Every entity that falls into the black hole restores the rift lurker's health
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- Every time you summon it, the rift lurker will be more powerful
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- The rift-lurker can only be defeated using magic
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- When killed, the rift-lurker drops one of its tentacles
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- Combine the tentacle in a spellbook with the blood, focus, and life traits to create the dark whip spell
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- To avoid having to fight the Rift Lurker every time, you can farm the tentacles
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- Tentacles are edible, like carrots, but why would you eat them? Ew.
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- Dark Grip
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- Corrupt version of the Arcane Grip
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- Causes damage to living entities affected
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- Requires corruption to cast
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- Come to life spell
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- Requires corruption to cast
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- Used on any container block (chest, furnace, etc) will cause it to grow legs and follow the player around
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- With the darkness trait will add a chance of the block also obtaining a mouth and attacking the caster
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-----Player's corruption increases chances of any spells going wrong (increases darkness trait effects)
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@ -17,8 +17,11 @@ import com.minelittlepony.unicopia.ability.magic.SpellContainer.Operation;
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import com.minelittlepony.unicopia.ability.magic.spell.Situation;
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import com.minelittlepony.unicopia.advancement.UCriteria;
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import com.minelittlepony.unicopia.block.data.DragonBreathStore;
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import com.minelittlepony.unicopia.entity.duck.LivingEntityDuck;
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import com.minelittlepony.unicopia.entity.effect.UEffects;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.input.Heuristic;
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import com.minelittlepony.unicopia.input.Interactable;
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import com.minelittlepony.unicopia.item.GlassesItem;
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import com.minelittlepony.unicopia.item.UItems;
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import com.minelittlepony.unicopia.network.datasync.EffectSync;
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@ -50,8 +53,9 @@ public abstract class Living<T extends LivingEntity> implements Equine<T>, Caste
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private final EffectSync effectDelegate;
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private boolean prevSneaking;
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private boolean prevLanded;
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private final Interactable sneakingHeuristic;
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private final Interactable landedHeuristic;
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private final Interactable jumpingHeuristic;
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@Nullable
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private Runnable landEvent;
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@ -74,6 +78,10 @@ public abstract class Living<T extends LivingEntity> implements Equine<T>, Caste
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this.entity = entity;
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this.effectDelegate = new EffectSync(this, effect);
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this.sneakingHeuristic = addTicker(new Interactable(entity::isSneaking));
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this.landedHeuristic = addTicker(new Interactable(entity::isOnGround));
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this.jumpingHeuristic = addTicker(new Interactable(((LivingEntityDuck)entity)::isJumping));
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entity.getDataTracker().startTracking(effect, new NbtCompound());
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entity.getDataTracker().startTracking(CARRIER_ID, Optional.empty());
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}
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@ -100,11 +108,15 @@ public abstract class Living<T extends LivingEntity> implements Equine<T>, Caste
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}
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public boolean sneakingChanged() {
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return entity.isSneaking() != prevSneaking;
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return sneakingHeuristic.hasChanged(Heuristic.ONCE);
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}
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public boolean landedChanged() {
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return entity.isOnGround() != prevLanded;
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return landedHeuristic.hasChanged(Heuristic.ONCE);
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}
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public Interactable getJumpingHeuristic() {
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return jumpingHeuristic;
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}
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@Override
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@ -188,7 +200,6 @@ public abstract class Living<T extends LivingEntity> implements Equine<T>, Caste
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updateVelocity();
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}
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if (isBeingCarried()) {
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Pony carrier = Pony.of(entity.getVehicle()).orElse(null);
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if (!carrier.getCompositeRace().any(Abilities.CARRY::canUse)) {
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@ -199,9 +210,6 @@ public abstract class Living<T extends LivingEntity> implements Equine<T>, Caste
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}
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updateDragonBreath();
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prevSneaking = entity.isSneaking();
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prevLanded = entity.isOnGround();
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}
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private void updateDragonBreath() {
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@ -11,6 +11,7 @@ import com.minelittlepony.unicopia.client.render.PlayerPoser.Animation;
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import com.minelittlepony.unicopia.entity.*;
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import com.minelittlepony.unicopia.entity.duck.LivingEntityDuck;
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import com.minelittlepony.unicopia.entity.player.MagicReserves.Bar;
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import com.minelittlepony.unicopia.input.Heuristic;
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import com.minelittlepony.unicopia.item.AmuletItem;
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import com.minelittlepony.unicopia.item.ChargeableItem;
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import com.minelittlepony.unicopia.item.UItems;
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@ -289,9 +290,14 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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ticksInAir = 0;
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wallHitCooldown = MAX_WALL_HIT_CALLDOWN;
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soundPlaying = false;
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if (pony.getJumpingHeuristic().hasChanged(Heuristic.TWICE)) {
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System.out.println("DOUBLE JUMP!!!!");
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}
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if (!creative && type.isAvian()) {
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checkAvianTakeoffConditions(velocity);
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} else {
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System.out.println("WRONG TYPE");
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}
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}
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} else {
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@ -440,22 +446,27 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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double horMotion = getHorizontalMotion();
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double motion = entity.getPos().subtract(lastPos).lengthSquared();
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boolean takeOffCondition = velocity.y > 0
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&& (horMotion > 0.2 || (motion > 0.2 && velocity.y < -0.02 * getGravitySignum()));
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boolean fallingTakeOffCondition = !entity.isOnGround() && velocity.y < -1.6 * getGravitySignum();
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boolean takeOffCondition =
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(horMotion > 0.05 || motion > 0.05)
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&& pony.getJumpingHeuristic().hasChanged(Heuristic.TWICE);
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boolean fallingTakeOffCondition = !entity.isOnGround() && velocity.y < -1.6 * getGravitySignum() && entity.fallDistance > 1;
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if ((takeOffCondition || fallingTakeOffCondition) && !pony.isHanging() && !isCancelled) {
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initiateTakeoff(velocity);
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}
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}
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private void initiateTakeoff(MutableVector velocity) {
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startFlying(false);
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if (!isGravityNegative()) {
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velocity.y += horMotion + 0.3;
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velocity.y += getHorizontalMotion() + 0.3;
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}
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applyThrust(velocity);
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velocity.x *= 0.2;
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velocity.z *= 0.2;
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}
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}
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public void startFlying(boolean force) {
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if (force) {
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package com.minelittlepony.unicopia.input;
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public enum Heuristic {
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ONCE,
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TWICE
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}
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@ -0,0 +1,44 @@
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package com.minelittlepony.unicopia.input;
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import java.util.function.BooleanSupplier;
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import com.minelittlepony.unicopia.util.Tickable;
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public class Interactable implements Tickable {
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private final BooleanSupplier stateGetter;
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private boolean prevState;
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private boolean currentState;
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private long prevActivationTime;
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private long activationTime;
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public Interactable(BooleanSupplier stateGetter) {
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this.stateGetter = stateGetter;
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}
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@Override
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public void tick() {
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prevState = currentState;
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currentState = stateGetter.getAsBoolean();
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if (prevState != currentState && currentState) {
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prevActivationTime = activationTime;
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activationTime = System.currentTimeMillis();
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}
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}
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public boolean getState() {
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return currentState;
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}
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public boolean hasChanged(Heuristic changeType) {
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if (changeType == Heuristic.ONCE) {
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return prevState != currentState;
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}
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final long stageDuration = 250;
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final long now = System.currentTimeMillis();
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return activationTime > now - stageDuration && prevActivationTime > activationTime - stageDuration;
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}
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}
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