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Fixed magic particles not using the correct colours
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parent
df2706cfc6
commit
9460957c56
1 changed files with 24 additions and 13 deletions
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@ -1,5 +1,7 @@
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package com.minelittlepony.unicopia.client.particle;
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import com.minelittlepony.unicopia.particle.MagicParticleEffect;
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import net.minecraft.client.particle.ParticleTextureSheet;
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import net.minecraft.client.particle.SpriteBillboardParticle;
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import net.minecraft.client.particle.SpriteProvider;
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@ -35,20 +37,29 @@ public class MagicParticle extends SpriteBillboardParticle {
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colorAlpha = 0.7F;
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colorGreen *= 0.3F;
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if (random.nextBoolean()) {
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colorBlue *= 0.4F;
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}
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if (random.nextBoolean()) {
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colorRed *= 0.9F;
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}
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if (random.nextBoolean()) {
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colorGreen += 0.5F;
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}
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if (effect instanceof MagicParticleEffect) {
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MagicParticleEffect parameters = (MagicParticleEffect)effect;
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if (random.nextBoolean()) {
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colorGreen *= 2F;
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} else if (random.nextBoolean()) {
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colorRed *= 3.9F;
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colorRed = parameters.getColor().getX();
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colorGreen = parameters.getColor().getY();
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colorBlue = parameters.getColor().getZ();
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} else {
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if (random.nextBoolean()) {
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colorBlue *= 0.4F;
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}
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if (random.nextBoolean()) {
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colorRed *= 0.9F;
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}
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if (random.nextBoolean()) {
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colorGreen += 0.5F;
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}
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if (random.nextBoolean()) {
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colorGreen *= 2F;
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} else if (random.nextBoolean()) {
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colorRed *= 3.9F;
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}
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}
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}
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