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Rebalance the energy cost calculation for shields
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1 changed files with 6 additions and 3 deletions
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@ -74,9 +74,9 @@ public class ShieldSpell extends AbstractRangedAreaSpell implements Attached {
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int costMultiplier = applyEntities(source);
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int costMultiplier = applyEntities(source);
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if (costMultiplier > 0) {
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if (costMultiplier > 0) {
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if (source.getMaster().age % 20 == 0) {
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if (source.getMaster().age % 20 == 0) {
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double cost = 4 + (source.getLevel().get() * 2);
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double cost = 2 + source.getLevel().get();
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cost *= costMultiplier / 5F;
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cost *= Math.max(1, costMultiplier / 12F);
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if (!source.subtractEnergyCost(cost)) {
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if (!source.subtractEnergyCost(cost)) {
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onDestroyed(source);
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onDestroyed(source);
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@ -87,8 +87,11 @@ public class ShieldSpell extends AbstractRangedAreaSpell implements Attached {
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return !isDead();
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return !isDead();
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}
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}
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/**
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* Calculates the maximum radius of the shield. aka The area of effect.
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*/
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public double getDrawDropOffRange(Caster<?> source) {
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public double getDrawDropOffRange(Caster<?> source) {
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float multiplier = (source.getMaster().isSneaking() ? 1 : 2);
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float multiplier = source.getMaster().isSneaking() ? 1 : 2;
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return (4 + (source.getLevel().get() * 2)) / multiplier;
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return (4 + (source.getLevel().get() * 2)) / multiplier;
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}
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}
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