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Don't invert whilst sleeping
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1 changed files with 5 additions and 0 deletions
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@ -144,7 +144,12 @@ public class EntityPhysics<T extends Owned<? extends Entity>> implements Physics
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public float getGravityModifier() {
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public float getGravityModifier() {
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Entity master = pony.getMaster();
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Entity master = pony.getMaster();
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if (master instanceof LivingEntity) {
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if (master instanceof LivingEntity) {
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if (((LivingEntity)master).isSleeping()) {
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return 1;
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}
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if (((LivingEntity)master).getAttributes() == null) {
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if (((LivingEntity)master).getAttributes() == null) {
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// may be null due to order of execution in the constructor.
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// may be null due to order of execution in the constructor.
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// Will have the default (1) here in any case, so it's safe to ignore the attribute at this point.
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// Will have the default (1) here in any case, so it's safe to ignore the attribute at this point.
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