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Fixed storm clouds not spawning lightning in the correct place
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parent
c3fee217d1
commit
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1 changed files with 15 additions and 12 deletions
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@ -257,21 +257,24 @@ public class StormCloudEntity extends Entity implements MagicImmune {
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private void pickRandomPoints(int count, Consumer<BlockPos> action) {
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BlockPos.iterateRandomly(random, 3, getBlockPos(), getSizeInBlocks()).forEach(pos -> {
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BlockPos.Mutable mutable = new BlockPos.Mutable();
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mutable.set(pos);
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while (getWorld().isInBuildLimit(mutable) && getWorld().isAir(mutable)) {
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mutable.move(Direction.DOWN);
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}
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while (getWorld().isInBuildLimit(mutable) && !getWorld().isAir(mutable)) {
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mutable.move(Direction.UP);
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}
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mutable.move(Direction.DOWN);
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action.accept(pos);
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action.accept(findSurfaceBelow(getWorld(), pos));
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});
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}
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public static BlockPos findSurfaceBelow(World world, BlockPos pos) {
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BlockPos.Mutable mutable = new BlockPos.Mutable();
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mutable.set(pos);
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while (world.isInBuildLimit(mutable) && world.isAir(mutable)) {
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mutable.move(Direction.DOWN);
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}
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while (world.isInBuildLimit(mutable) && !world.isAir(mutable)) {
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mutable.move(Direction.UP);
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}
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mutable.move(Direction.DOWN);
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return mutable;
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}
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private void spawnLightningStrike(BlockPos pos, boolean cosmetic, boolean infect) {
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if (infect) {
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if (!CrystalShardsEntity.infestBlock((ServerWorld)getWorld(), pos)) {
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