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Fix miscoloured fire on burning minions
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parent
9f791b9692
commit
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1 changed files with 7 additions and 5 deletions
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@ -28,6 +28,7 @@ import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.*;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.vehicle.BoatEntity;
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import net.minecraft.screen.PlayerScreenHandler;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.*;
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@ -73,13 +74,14 @@ public class WorldRenderDelegate {
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try {
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recurseMinion = true;
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dispatcher.render(creature.asEntity(), x, y, z, yaw, tickDelta, matrices, layer -> {
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var buffer = vertices.getBuffer(layer);
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return RenderLayerUtil.getTexture(layer).map(texture -> {
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return RenderLayerUtil.getTexture(layer)
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.filter(texture -> texture != PlayerScreenHandler.BLOCK_ATLAS_TEXTURE)
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.map(texture -> {
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return VertexConsumers.union(
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vertices.getBuffer(RenderLayers.getMagicColored(texture, creature.isDiscorded() ? 0xCCFF0000 : 0xCC0000FF)),
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vertices.getBuffer(layer)
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vertices.getBuffer(layer),
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vertices.getBuffer(RenderLayers.getMagicColored(texture, creature.isDiscorded() ? 0xCCFF0000 : 0xCC0000FF))
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);
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}).orElse(buffer);
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}).orElseGet(() -> vertices.getBuffer(layer));
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}, light);
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return true;
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} catch (Throwable t) {
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