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Fixed crash when attempting to render blocks with tile non-rendered entities
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1df7f4fa40
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1 changed files with 15 additions and 11 deletions
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@ -13,6 +13,7 @@ import net.minecraft.client.model.Model;
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import net.minecraft.client.render.OverlayTexture;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
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import net.minecraft.client.render.block.entity.BlockEntityRenderer;
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import net.minecraft.client.render.entity.EntityRenderDispatcher;
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import net.minecraft.client.render.entity.EntityRenderer;
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import net.minecraft.client.render.entity.LivingEntityRenderer;
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@ -100,6 +101,8 @@ public class WorldRenderDelegate {
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BlockEntity blockEntity = ve.getBlockEntity();
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if (blockEntity != null) {
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BlockEntityRenderer<BlockEntity> r = BlockEntityRenderDispatcher.INSTANCE.get(blockEntity);
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if (r != null) {
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blockEntity.setPos(e.getBlockPos());
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matrices.push();
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@ -113,11 +116,12 @@ public class WorldRenderDelegate {
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matrices.translate(-0.5, 0, -0.5);
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BlockEntityRenderDispatcher.INSTANCE.get(blockEntity).render(blockEntity, 1, matrices, vertexConsumers, light, OverlayTexture.DEFAULT_UV);
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r.render(blockEntity, 1, matrices, vertexConsumers, light, OverlayTexture.DEFAULT_UV);
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matrices.pop();
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return;
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}
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}
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BipedEntityModel<?> model = getBipedModel(dispatcher, e);
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