Improve portal rendering

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Sollace 2024-01-27 04:08:56 +00:00
parent da3aec8d83
commit 80500a74c8
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GPG key ID: E52FACE7B5C773DB
11 changed files with 169 additions and 42 deletions

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@ -23,6 +23,7 @@ import com.minelittlepony.unicopia.client.particle.ShockwaveParticle;
import com.minelittlepony.unicopia.client.particle.SphereParticle;
import com.minelittlepony.unicopia.client.render.*;
import com.minelittlepony.unicopia.client.render.entity.*;
import com.minelittlepony.unicopia.client.render.shader.UShaders;
import com.minelittlepony.unicopia.client.render.spell.SpellRendererFactory;
import com.minelittlepony.unicopia.entity.mob.UEntities;
import com.minelittlepony.unicopia.item.ChameleonItem;
@ -128,6 +129,7 @@ public interface URenderers {
TerraformBoatClientHelper.registerModelLayers(Unicopia.id("palm"), false);
SpellRendererFactory.bootstrap();
UShaders.bootstrap();
}
private static void register(DynamicItemRenderer renderer, ItemConvertible...items) {

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@ -42,7 +42,7 @@ public abstract class AbstractGeometryBasedParticle extends Particle {
int light = getBrightness(tickDelta);
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR_LIGHT);
for (RenderUtil.Vertex corner : corners) {
buffer.vertex(corner.position().x, corner.position().y, corner.position().z).texture(corner.u(), corner.v()).color(red, green, blue, alpha).light(light).next();
buffer.vertex(corner.position().x, corner.position().y, corner.position().z).texture(corner.texture().x, corner.texture().y).color(red, green, blue, alpha).light(light).next();
}
te.draw();
}

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@ -1,5 +1,6 @@
package com.minelittlepony.unicopia.client.render;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.joml.Vector4f;
@ -11,17 +12,18 @@ import net.minecraft.client.util.math.MatrixStack;
public class RenderUtil {
public static final Vector4f TEMP_VECTOR = new Vector4f();
private static final Vector4f TEMP_UV_VECTOR = new Vector4f();
public static final Vertex[] UNIT_FACE = new Vertex[] {
new Vertex(new Vector3f(0, 0, 0), 1, 1),
new Vertex(new Vector3f(0, 1, 0), 1, 0),
new Vertex(new Vector3f(1, 1, 0), 0, 0),
new Vertex(new Vector3f(1, 0, 0), 0, 1)
new Vertex(0, 0, 0, 1, 1),
new Vertex(0, 1, 0, 1, 0),
new Vertex(1, 1, 0, 0, 0),
new Vertex(1, 0, 0, 0, 1)
};
public static final Vertex[] FRAME_BUFFER_VERTICES = new Vertex[] {
new Vertex(new Vector3f(0, 1, 0), 0, 0),
new Vertex(new Vector3f(1, 1, 0), 1, 0),
new Vertex(new Vector3f(1, 0, 0), 1, 1),
new Vertex(new Vector3f(0, 0, 0), 0, 1)
new Vertex(0, 1, 0, 0, 0),
new Vertex(1, 1, 0, 1, 0),
new Vertex(1, 0, 0, 1, 1),
new Vertex(0, 0, 0, 0, 1)
};
public static void renderFace(MatrixStack matrices, Tessellator te, BufferBuilder buffer, float r, float g, float b, float a, int light) {
@ -30,17 +32,25 @@ public class RenderUtil {
public static void renderFace(MatrixStack matrices, Tessellator te, BufferBuilder buffer, float r, float g, float b, float a, int light, float uScale, float vScale) {
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR_LIGHT);
Matrix4f positionmatrix = matrices.peek().getPositionMatrix();
for (Vertex vertex : UNIT_FACE) {
Vector4f position = vertex.position(matrices);
buffer.vertex(position.x, position.y, position.z).texture(vertex.u() * uScale, vertex.v() * vScale).color(r, g, b, a).light(light).next();
Vector4f position = vertex.position(positionmatrix);
buffer.vertex(position.x, position.y, position.z).texture(vertex.texture().x * uScale, vertex.texture().y * vScale).color(r, g, b, a).light(light).next();
}
te.draw();
}
public record Vertex(Vector3f position, float u, float v) {
public Vector4f position(MatrixStack matrices) {
matrices.peek().getPositionMatrix().transform(TEMP_VECTOR.set(position, 1));
return TEMP_VECTOR;
public record Vertex(Vector3f position, Vector3f texture) {
public Vertex(float x, float y, float z, float u, float v) {
this(new Vector3f(x, y, z), new Vector3f(u, v, 1));
}
public Vector4f position(Matrix4f mat) {
return mat.transform(TEMP_VECTOR.set(position, 1));
}
public Vector4f texture(Matrix4f mat) {
return mat.transform(TEMP_UV_VECTOR.set(texture, 1));
}
}
}

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@ -12,10 +12,10 @@ public record BezierSegment(
public BezierSegment(Vector3f from, Vector3f to, float height) {
this(new RenderUtil.Vertex[] {
new RenderUtil.Vertex(new Vector3f(from.x, from.y - height/2F, from.z), 0, 0), // bottom left
new RenderUtil.Vertex(new Vector3f(from.x, from.y + height/2F, from.z), 1, 0), // top left
new RenderUtil.Vertex(new Vector3f(to.x, to.y + height/2F, to.z), 1, 1), // top right
new RenderUtil.Vertex(new Vector3f(to.x, to.y - height/2F, to.z), 0, 1) // bottom right
new RenderUtil.Vertex(from.x, from.y - height/2F, from.z, 0, 0), // bottom left
new RenderUtil.Vertex(from.x, from.y + height/2F, from.z, 1, 0), // top left
new RenderUtil.Vertex(to.x, to.y + height/2F, to.z, 1, 1), // top right
new RenderUtil.Vertex(to.x, to.y - height/2F, to.z, 0, 1) // bottom right
});
}

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@ -1,25 +1,35 @@
package com.minelittlepony.unicopia.client.render.model;
import java.util.ArrayList;
import java.util.List;
import org.joml.Vector3f;
import org.joml.Matrix4f;
import org.joml.Vector4f;
import com.minelittlepony.unicopia.client.render.RenderUtil;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.util.math.MatrixStack;
public class BakedModel {
protected final List<RenderUtil.Vertex> vertices = new ArrayList<>();
protected final List<RenderUtil.Vertex> vertices = new ObjectArrayList<>();
private final Matrix4f textureMatrix = new Matrix4f();
public Matrix4f getTextureMatrix() {
return textureMatrix;
}
public void scaleUV(float uScale, float vScale) {
getTextureMatrix().scale(uScale, vScale, 1);
}
protected void addVertex(Vector4f vertex) {
addVertex(vertex.x, vertex.y, vertex.z, (vertex.x + 1) * 0.5F, (vertex.z + 1) * 0.5F);
}
protected void addVertex(float x, float y, float z, float u, float v) {
vertices.add(new RenderUtil.Vertex(new Vector3f(x, y, z), u, v));
vertices.add(new RenderUtil.Vertex(x, y, z, u, v));
}
public final void render(MatrixStack matrices, VertexConsumer buffer, int light, int overlay, float scale, float r, float g, float b, float a) {
@ -30,14 +40,17 @@ public class BakedModel {
matrices.push();
matrices.scale(scale, scale, scale);
Matrix4f positionmatrix = matrices.peek().getPositionMatrix();
for (RenderUtil.Vertex vertex : vertices) {
Vector4f pos = vertex.position(matrices);
buffer.vertex(pos.x, pos.y, pos.z, r, g, b, a, vertex.u(), vertex.v(), overlay, light, 0, 0, 0);
Vector4f pos = vertex.position(positionmatrix);
Vector4f tex = vertex.texture(textureMatrix);
buffer.vertex(pos.x, pos.y, pos.z, r, g, b, a, tex.x, tex.y, overlay, light, 0, 0, 0);
}
matrices.pop();
textureMatrix.identity();
}
public final void render(MatrixStack matrices, VertexConsumer buffer, float scale, float r, float g, float b, float a, float uScale, float vScale) {
public final void render(MatrixStack matrices, VertexConsumer buffer, float scale, float r, float g, float b, float a) {
scale = Math.abs(scale);
if (scale < 0.001F) {
return;
@ -45,10 +58,13 @@ public class BakedModel {
matrices.push();
matrices.scale(scale, scale, scale);
Matrix4f positionmatrix = matrices.peek().getPositionMatrix();
for (RenderUtil.Vertex vertex : vertices) {
Vector4f pos = vertex.position(matrices);
buffer.vertex(pos.x, pos.y, pos.z).texture(vertex.u() * uScale, vertex.v() * vScale).color(r, g, b, a).next();
Vector4f pos = vertex.position(positionmatrix);
Vector4f tex = vertex.texture(textureMatrix);
buffer.vertex(pos.x, pos.y, pos.z).texture(tex.x, tex.y).color(r, g, b, a).next();
}
matrices.pop();
textureMatrix.identity();
}
}

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@ -0,0 +1,29 @@
package com.minelittlepony.unicopia.client.render.shader;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Supplier;
import org.jetbrains.annotations.Nullable;
import com.minelittlepony.unicopia.Unicopia;
import net.fabricmc.fabric.api.client.rendering.v1.CoreShaderRegistrationCallback;
import net.minecraft.client.gl.ShaderProgram;
import net.minecraft.client.render.VertexFormat;
import net.minecraft.client.render.VertexFormats;
public final class UShaders {
@Nullable
private static Supplier<ShaderProgram> renderTypePortalSurfaceProgram = register("rendertype_portal_surface", VertexFormats.POSITION_COLOR);
public static ShaderProgram getRenderTypePortalSurfaceProgram() {
return renderTypePortalSurfaceProgram.get();
}
public static void bootstrap() { }
static Supplier<ShaderProgram> register(String name, VertexFormat format) {
AtomicReference<ShaderProgram> holder = new AtomicReference<>();
CoreShaderRegistrationCallback.EVENT.register(context -> context.register(Unicopia.id(name), format, holder::set));
return holder::get;
}
}

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@ -15,6 +15,7 @@ import com.minelittlepony.unicopia.ability.magic.Caster;
import com.minelittlepony.unicopia.ability.magic.spell.effect.PortalSpell;
import com.minelittlepony.unicopia.client.render.RenderLayers;
import com.minelittlepony.unicopia.client.render.model.SphereModel;
import com.minelittlepony.unicopia.client.render.shader.UShaders;
import com.minelittlepony.unicopia.entity.EntityReference;
import com.minelittlepony.unicopia.entity.mob.UEntities;
import com.minelittlepony.unicopia.mixin.client.MixinMinecraftClient;
@ -30,7 +31,6 @@ import net.minecraft.client.render.BackgroundRenderer;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.Frustum;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.VertexFormat;
@ -41,6 +41,7 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.Entity;
import net.minecraft.screen.PlayerScreenHandler;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
class PortalFrameBuffer implements AutoCloseable {
@ -92,10 +93,14 @@ class PortalFrameBuffer implements AutoCloseable {
BufferBuilder buffer = tessellator.getBuffer();
float uScale = (float)framebuffer.viewportWidth / (float)framebuffer.textureWidth;
float vScale = (float)framebuffer.viewportHeight / (float)framebuffer.textureHeight;
RenderSystem.setShader(GameRenderer::getPositionTexColorProgram);
RenderSystem.setShader(UShaders::getRenderTypePortalSurfaceProgram);
//RenderSystem.setShader(GameRenderer::getPositionTexColorProgram);
RenderSystem._setShaderTexture(0, framebuffer.getColorAttachment());
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
SphereModel.DISK.render(matrices, buffer, 2F, 1, 1, 1, 1, uScale, vScale);
SphereModel.DISK.scaleUV(uScale, vScale);
RenderSystem.setTextureMatrix(SphereModel.DISK.getTextureMatrix());
SphereModel.DISK.render(matrices, buffer, 2F, 1, 1, 1, 1);
tessellator.draw();
client.getTextureManager().bindTexture(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
@ -110,11 +115,11 @@ class PortalFrameBuffer implements AutoCloseable {
public void build(PortalSpell spell, Caster<?> caster, EntityReference.EntityValues<Entity> target) {
if (framebuffer != null && System.currentTimeMillis() % 100 != 0) {
if (framebuffer != null && System.currentTimeMillis() % 1 != 0) {
return;
}
if (pendingDraw && recursionCount > 0) {
if (pendingDraw && recursionCount > 2) {
innerBuild(spell, caster, target);
return;
}
@ -134,7 +139,7 @@ class PortalFrameBuffer implements AutoCloseable {
synchronized (client) {
pendingDraw = false;
if (recursionCount > 2) {
if (recursionCount > 0) {
return;
}
recursionCount++;
@ -149,10 +154,17 @@ class PortalFrameBuffer implements AutoCloseable {
int originalFov = fov.getValue();
fov.setValue(110);
Camera camera = client.gameRenderer.getCamera();
Entity cameraEntity = UEntities.CAST_SPELL.create(caster.asWorld());
cameraEntity.setPosition(target.pos());
cameraEntity.setPitch(spell.getTargetPitch());
cameraEntity.setYaw(spell.getTargetYaw() + 180);
Vec3d offset = new Vec3d(0, -0.2F, -0.2F).rotateY(-spell.getTargetYaw() * MathHelper.RADIANS_PER_DEGREE);
float yaw = spell.getTargetYaw() + camera.getYaw() - spell.getYaw() + 180;
float pitch = spell.getTargetPitch() + (camera.getPitch() - spell.getPitch()) * 1.65F;
cameraEntity.setPosition(target.pos().add(offset));
cameraEntity.setPitch(pitch);
cameraEntity.setYaw(yaw);
drawWorld(cameraEntity, 400, 400);
@ -220,11 +232,8 @@ class PortalFrameBuffer implements AutoCloseable {
renderer.scheduleBlockRenders((int)cameraEntity.getX() / 16, (int)cameraEntity.getY() / 16, (int)cameraEntity.getZ() / 16);
client.gameRenderer.setRenderHand(false);
MatrixStack matrices = new MatrixStack();
matrices.scale((float)width / height, 1, 1);
client.gameRenderer.renderWorld(1, 0, matrices);
client.gameRenderer.renderWorld(1, 0, new MatrixStack());
// Strip transparency
RenderSystem.colorMask(false, false, false, true);

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@ -5,7 +5,6 @@ import com.minelittlepony.unicopia.ability.magic.spell.effect.PortalSpell;
import com.minelittlepony.unicopia.client.render.RenderLayers;
import com.minelittlepony.unicopia.client.render.model.SphereModel;
import com.minelittlepony.unicopia.entity.EntityReference;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.Frustum;
@ -49,6 +48,9 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
if (caster.asEntity().distanceTo(client.cameraEntity) > 50) {
return; // don't bother rendering if too far away
}
if (client.cameraEntity == caster.asEntity()) {
return;
}
matrices.push();
matrices.scale(strength, strength, strength);

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@ -0,0 +1,20 @@
#version 150
#moj_import <matrix.glsl>
uniform sampler2D Sampler0;
uniform sampler2D Sampler1;
uniform vec4 ColorModulator;
uniform float GameTime;
uniform int EndPortalLayers;
in vec4 texProj0;
in vec4 vertexColor;
out vec4 fragColor;
void main() {
vec4 scale = vec4(0.25, 0.25, 0.25, 0.25);
fragColor = textureProj(Sampler0, texProj0 * scale);
}

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@ -0,0 +1,20 @@
{
"blend": {
"func": "add",
"srcrgb": "srcalpha",
"dstrgb": "1-srcalpha"
},
"vertex": "unicopia:rendertype_portal_surface",
"fragment": "unicopia:rendertype_portal_surface",
"attributes": [],
"samplers": [
{ "name": "Sampler0" },
{ "name": "Sampler1" }
],
"uniforms": [
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
{ "name": "GameTime", "type": "float", "count": 1, "values": [ 0.0 ] },
{ "name": "EndPortalLayers", "type": "int", "count": 1, "values": [ 15 ] }
]
}

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@ -0,0 +1,19 @@
#version 150
#moj_import <projection.glsl>
in vec3 Position;
in vec4 Color;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec4 texProj0;
out vec4 vertexColor;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexColor = Color;
texProj0 = projection_from_position(gl_Position);
}