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Fixed bubble spell offset from entity center. Fixes #457
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1 changed files with 10 additions and 7 deletions
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@ -19,19 +19,22 @@ public class BubbleSpellRenderer extends SpellRenderer<BubbleSpell> {
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super.render(matrices, vertices, spell, caster, light, limbAngle, limbDistance, tickDelta, animationProgress, headYaw, headPitch);
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super.render(matrices, vertices, spell, caster, light, limbAngle, limbDistance, tickDelta, animationProgress, headYaw, headPitch);
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matrices.push();
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matrices.push();
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double height = caster.asEntity().getEyeY() - caster.getOriginVector().y;
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double height = caster.asEntity().getEyeY() - caster.getOriginVector().getY();
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matrices.translate(0, height * 0.5F, 0);
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float radius = spell.getRadius(tickDelta) * 0.7F;
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VertexConsumer buffer = vertices.getBuffer(RenderLayers.getMagicNoColor());
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float radius = spell.getRadius(tickDelta) * 1.5F;
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matrices.translate(0, radius * 0.5F + height, 0);
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VertexConsumer buffer = vertices.getBuffer(RenderLayers.getMagicShield());
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Entity cameraEntity = MinecraftClient.getInstance().getCameraEntity();
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Entity cameraEntity = MinecraftClient.getInstance().getCameraEntity();
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matrices.push();
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matrices.push();
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matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(-45));
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(90));
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matrices.multiply(RotationAxis.NEGATIVE_X.rotationDegrees(45 + cameraEntity.getYaw(tickDelta)));
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matrices.multiply(RotationAxis.NEGATIVE_Z.rotationDegrees(cameraEntity.getYaw(tickDelta) - 25));
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matrices.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(-cameraEntity.getPitch(tickDelta)));
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matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(-cameraEntity.getPitch(tickDelta)));
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new SphereModel(40, 40, DrawableUtil.PI * 0.25F).render(matrices, buffer, light, 0, radius - 0.1F, 0.9F, 0.9F, 1, 0.3F);
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new SphereModel(40, 40, DrawableUtil.PI * 0.25F).render(matrices, buffer, light, 0, radius - 0.1F, 0.9F, 0.9F, 1, 0.3F);
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matrices.pop();
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matrices.pop();
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