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Fixed crash with spellcast entities accessing lighting buffers when they mustn't (TODO: make this better somehow)
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parent
59db55aa63
commit
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1 changed files with 12 additions and 6 deletions
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@ -4,6 +4,7 @@ import java.util.Optional;
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import java.util.UUID;
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import com.minelittlepony.unicopia.Affinity;
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import com.minelittlepony.unicopia.Unicopia;
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import com.minelittlepony.unicopia.ability.magic.Caster;
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import com.minelittlepony.unicopia.ability.magic.Levelled;
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import com.minelittlepony.unicopia.ability.magic.SpellContainer;
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@ -84,14 +85,20 @@ public class CastSpellEntity extends Entity implements Caster<LivingEntity> {
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if (world.isClient) {
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BlockPos currentPos = getBlockPos();
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if (world.isChunkLoaded(currentPos)) {
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try {
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world.getLightingProvider().addLightSource(currentPos, 11);
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if (lastPos != null && !currentPos.equals(lastPos)) {
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world.getLightingProvider().checkBlock(lastPos);
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}
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} catch (Exception e) {
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Unicopia.LOGGER.error("Error updating lighting", e);
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}
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lastPos = currentPos;
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}
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}
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LivingEntity master = getMaster();
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if (master == null || master.isRemoved()) {
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@ -170,7 +177,6 @@ public class CastSpellEntity extends Entity implements Caster<LivingEntity> {
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dataTracker.get(SPELL).ifPresent(spellId -> {
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tag.putUuid("spellId", spellId);
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});
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}
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@Override
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