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Fix layering on the tribe confirmation screen
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parent
1ff0e89724
commit
797e2101b5
2 changed files with 6 additions and 14 deletions
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@ -104,10 +104,12 @@ public class TribeConfirmationScreen extends GameGui implements HidesHud {
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@Override
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public void render(DrawContext context, int mouseX, int mouseY, float delta) {
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context.getMatrices().push();
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context.getMatrices().translate(0, 0, -2);
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if (parent != null) {
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context.getMatrices().push();
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context.getMatrices().translate(0, 0, -100);
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parent.render(context, 0, 0, delta);
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parent.render(context, -1, -1, delta);
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context.getMatrices().pop();
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}
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renderBackground(context);
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@ -120,30 +122,20 @@ public class TribeConfirmationScreen extends GameGui implements HidesHud {
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int left = (width - columnWidth) / 2;
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top += 40;
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final int zOffset = 0;
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context.drawTexture(TribeSelectionScreen.TEXTURE, left + zOffset, top, 0, 70, 123, columnHeight);
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context.drawTexture(TribeSelectionScreen.TEXTURE, left + segmentWidth + zOffset, top, 20, 70, 123, columnHeight);
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context.drawTexture(TribeSelectionScreen.TEXTURE, width - left - segmentWidth + zOffset, top, 10, 70, 123, columnHeight);
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context.drawTexture(TribeSelectionScreen.TEXTURE, width - left - segmentWidth + zOffset + 1, top, 10, 70, 123, columnHeight);
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top -= 31;
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left = width / 2;
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context.drawTexture(TribeSelectionScreen.TEXTURE, left - 55, top, 140, 70, 21, 50);
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context.drawTexture(TribeSelectionScreen.TEXTURE, left + 35, top, 148, 70, 21, 50);
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textBody.render(context, mouseX, mouseY, delta);
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context.getMatrices().push();
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context.getMatrices().translate(0, 0, 2);
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context.getMatrices().pop();
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context.drawTexture(TribeSelectionScreen.TEXTURE, left - 35, top - 5, 10, 70, 69, 50);
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context.drawTexture(TribeSelectionScreen.TEXTURE, left - 35, top - 15, 10, 70, 69, 50);
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super.render(context, mouseX, mouseY, delta);
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context.getMatrices().pop();
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}
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@Override
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@ -3,7 +3,7 @@
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"biomes": "#minecraft:is_forest",
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"max_distance_from_center": 112,
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"project_start_to_heightmap": "WORLD_SURFACE_WG",
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"size": 20,
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"size": 7,
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"spawn_overrides": {
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"monster": {
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"bounding_box": "piece",
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