Fix layering on the tribe confirmation screen

This commit is contained in:
Sollace 2024-09-24 15:16:18 +01:00
parent 1ff0e89724
commit 797e2101b5
No known key found for this signature in database
GPG key ID: E52FACE7B5C773DB
2 changed files with 6 additions and 14 deletions

View file

@ -104,10 +104,12 @@ public class TribeConfirmationScreen extends GameGui implements HidesHud {
@Override
public void render(DrawContext context, int mouseX, int mouseY, float delta) {
context.getMatrices().push();
context.getMatrices().translate(0, 0, -2);
if (parent != null) {
context.getMatrices().push();
context.getMatrices().translate(0, 0, -100);
parent.render(context, 0, 0, delta);
parent.render(context, -1, -1, delta);
context.getMatrices().pop();
}
renderBackground(context);
@ -120,30 +122,20 @@ public class TribeConfirmationScreen extends GameGui implements HidesHud {
int left = (width - columnWidth) / 2;
top += 40;
final int zOffset = 0;
context.drawTexture(TribeSelectionScreen.TEXTURE, left + zOffset, top, 0, 70, 123, columnHeight);
context.drawTexture(TribeSelectionScreen.TEXTURE, left + segmentWidth + zOffset, top, 20, 70, 123, columnHeight);
context.drawTexture(TribeSelectionScreen.TEXTURE, width - left - segmentWidth + zOffset, top, 10, 70, 123, columnHeight);
context.drawTexture(TribeSelectionScreen.TEXTURE, width - left - segmentWidth + zOffset + 1, top, 10, 70, 123, columnHeight);
top -= 31;
left = width / 2;
context.drawTexture(TribeSelectionScreen.TEXTURE, left - 55, top, 140, 70, 21, 50);
context.drawTexture(TribeSelectionScreen.TEXTURE, left + 35, top, 148, 70, 21, 50);
textBody.render(context, mouseX, mouseY, delta);
context.getMatrices().push();
context.getMatrices().translate(0, 0, 2);
context.getMatrices().pop();
context.drawTexture(TribeSelectionScreen.TEXTURE, left - 35, top - 5, 10, 70, 69, 50);
context.drawTexture(TribeSelectionScreen.TEXTURE, left - 35, top - 15, 10, 70, 69, 50);
super.render(context, mouseX, mouseY, delta);
context.getMatrices().pop();
}
@Override

View file

@ -3,7 +3,7 @@
"biomes": "#minecraft:is_forest",
"max_distance_from_center": 112,
"project_start_to_heightmap": "WORLD_SURFACE_WG",
"size": 20,
"size": 7,
"spawn_overrides": {
"monster": {
"bounding_box": "piece",