Play a sound when crafting succeeds

This commit is contained in:
Sollace 2021-11-11 20:51:58 +02:00
parent 8aea7d326f
commit 7949ccff2e

View file

@ -16,10 +16,13 @@ import net.minecraft.inventory.CraftingInventory;
import net.minecraft.inventory.CraftingResultInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.s2c.play.ScreenHandlerSlotUpdateS2CPacket;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.screen.slot.CraftingResultSlot;
import net.minecraft.screen.slot.Slot;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.Pair;
import net.minecraft.util.collection.DefaultedList;
import net.minecraft.world.World;
@ -78,7 +81,10 @@ public class SpellbookScreenHandler extends ScreenHandler {
if (!world.isClient && !gemSlot.getStack().isEmpty()) {
world.getServer().getRecipeManager().getFirstMatch(URecipes.SPELLBOOK, input, world)
.filter(recipe -> result.shouldCraftRecipe(world, (ServerPlayerEntity)this.inventory.player, recipe))
.map(recipe -> recipe.craft(input))
.map(recipe -> {
this.inventory.player.playSound(SoundEvents.BLOCK_END_PORTAL_FRAME_FILL, SoundCategory.MASTER, 1, 0.3F);
return recipe.craft(input);
})
.ifPresentOrElse(gemSlot::setCrafted, gemSlot::setUncrafted);
}
}