Fixed random boosts whilst flying

This commit is contained in:
Sollace 2023-05-21 17:38:11 +01:00
parent 4404b4108d
commit 75a0c4d769

View file

@ -537,7 +537,8 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
}
private void applyThrust(MutableVector velocity) {
if (pony.sneakingChanged() && entity.isSneaking()) {
boolean manualFlap = pony.sneakingChanged() && entity.isSneaking();
if (manualFlap) {
flapping = true;
ticksToGlide = MAX_TICKS_TO_GLIDE;
}
@ -552,9 +553,11 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
entity.playSound(getFlightType().getWingFlapSound(), 0.5F, 1);
entity.world.emitGameEvent(entity, GameEvent.ELYTRA_GLIDE, entity.getPos());
}
if (!hovering) {
thrustScale = 1;
descentRate -= 0.5F;
thrustScale = 1;
if (manualFlap) {
descentRate -= 0.5;
} else {
descentRate = Math.max(0, descentRate / 2);
}
}