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https://github.com/Sollace/Unicopia.git
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Items such as the bangle and amulets will now render on pony models
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parent
758c67bd0f
commit
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5 changed files with 179 additions and 8 deletions
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package com.minelittlepony.unicopia.client.minelittlepony;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import com.minelittlepony.api.model.BodyPart;
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import com.minelittlepony.api.model.IModel;
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import com.minelittlepony.api.model.gear.IGear;
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import com.minelittlepony.unicopia.client.render.AmuletFeatureRenderer.AmuletModel;
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import com.minelittlepony.unicopia.item.AmuletItem;
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import net.minecraft.client.model.Dilation;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.entity.model.BipedEntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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class AmuletGear extends AmuletModel implements IGear {
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private final Map<Identifier, Identifier> textures = new HashMap<>();
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private IModel model;
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public AmuletGear() {
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super(AmuletModel.getData(new Dilation(0.3F)).createModel());
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}
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@Override
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public boolean canRender(IModel model, Entity entity) {
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return entity instanceof LivingEntity living
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&& living.getEquippedStack(EquipmentSlot.CHEST).getItem() instanceof AmuletItem;
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}
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@Override
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public BodyPart getGearLocation() {
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return BodyPart.BODY;
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}
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@Override
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public <T extends Entity> Identifier getTexture(T entity, Context<T, ?> context) {
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return textures.computeIfAbsent(Registry.ITEM.getId(((LivingEntity)entity).getEquippedStack(EquipmentSlot.CHEST).getItem()), id -> new Identifier(id.getNamespace(), "textures/models/armor/" + id.getPath() + ".png"));
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}
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@Override
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public void setModelAttributes(IModel model, Entity entity) {
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this.model = model;
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if (model instanceof BipedEntityModel<?> biped) {
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setAngles((LivingEntity)entity, biped);
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}
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}
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@Override
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public void render(MatrixStack stack, VertexConsumer consumer, int light, int overlay, float red, float green, float blue, float alpha, UUID interpolatorId) {
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BangleGear.popAndApply(model, BodyPart.BODY, stack);
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stack.translate(0, 0.25, 0);
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render(stack, consumer, light, overlay, red, green, blue, 1);
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}
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}
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@ -0,0 +1,102 @@
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package com.minelittlepony.unicopia.client.minelittlepony;
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import java.util.UUID;
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import com.minelittlepony.api.model.BodyPart;
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import com.minelittlepony.api.model.IModel;
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import com.minelittlepony.api.model.gear.IGear;
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import com.minelittlepony.common.util.Color;
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import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer;
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import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer.BraceletModel;
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import com.minelittlepony.unicopia.item.FriendshipBraceletItem;
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import com.minelittlepony.unicopia.item.GlowableItem;
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import net.minecraft.client.model.Dilation;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.entity.model.BipedEntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.DyeableItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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class BangleGear implements IGear {
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private boolean glowing;
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private int color;
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private boolean alex;
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private BraceletModel steveModel;
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private BraceletModel alexModel;
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private IModel model;
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public BangleGear() {
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Dilation dilation = new Dilation(0.3F);
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steveModel = new BraceletModel(BraceletModel.getData(dilation, false, -1, 4, 0).createModel(), false);
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alexModel = new BraceletModel(BraceletModel.getData(dilation, true, -1, 4, 0).createModel(), true);
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}
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@Override
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public boolean canRender(IModel model, Entity entity) {
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return entity instanceof LivingEntity living
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&& living.getEquippedStack(EquipmentSlot.CHEST).getItem() instanceof FriendshipBraceletItem;
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}
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@Override
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public BodyPart getGearLocation() {
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return BodyPart.LEGS;
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}
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@Override
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public <T extends Entity> Identifier getTexture(T entity, Context<T, ?> context) {
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return BraceletFeatureRenderer.TEXTURE;
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}
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@Override
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public void setModelAttributes(IModel model, Entity entity) {
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Dilation dilation = new Dilation(0.3F);
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steveModel = new BraceletModel(BraceletModel.getData(dilation, false, -1, 4, 0).createModel(), false);
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alexModel = new BraceletModel(BraceletModel.getData(dilation, true, -1, 4, 0).createModel(), true);
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ItemStack item = ((LivingEntity)entity).getEquippedStack(EquipmentSlot.CHEST);
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color = ((DyeableItem)item.getItem()).getColor(item);
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glowing = ((GlowableItem)item.getItem()).isGlowing(item);
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alex = entity instanceof ClientPlayerEntity && ((ClientPlayerEntity)entity).getModel().startsWith("slim");
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this.model = model;
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BraceletModel m = alex ? alexModel : steveModel;
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if (model instanceof BipedEntityModel<?> biped) {
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m.setAngles(biped);
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}
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m.setVisible(((LivingEntity)entity).getMainArm());
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}
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@Override
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public void render(MatrixStack stack, VertexConsumer consumer, int light, int overlay, float red, float green, float blue, float alpha, UUID interpolatorId) {
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popAndApply(model, BodyPart.LEGS, stack);
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BraceletModel m = alex ? alexModel : steveModel;
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m.render(stack, consumer, glowing ? 0x0F00F0 : light, overlay, Color.r(color), Color.g(color), Color.b(color), 1);
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}
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/**
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* Discards and applies default transformations without body part rotations.
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* <p>
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* TODO: this is a workaround to undo the {@code model.getBodyPart(part).rotate(stack)} in GearFeature.
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* That's useful for things that render on the head or body, but not so much if you're on the legs or tail,
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* since the default implementation falls to body rotation, which we don't want
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*/
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static void popAndApply(IModel model, BodyPart part, MatrixStack matrices) {
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matrices.pop();
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matrices.push();
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// re-apply leg transformation
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model.transform(part, matrices);
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}
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}
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@ -3,6 +3,7 @@ package com.minelittlepony.unicopia.client.minelittlepony;
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import com.minelittlepony.api.model.IModel;
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import com.minelittlepony.api.model.ModelAttributes;
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import com.minelittlepony.api.model.fabric.PonyModelPrepareCallback;
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import com.minelittlepony.api.model.gear.IGear;
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import com.minelittlepony.unicopia.Owned;
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import com.minelittlepony.unicopia.Unicopia;
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import com.minelittlepony.unicopia.entity.player.Pony;
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@Override
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public void onInitializeClient() {
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PonyModelPrepareCallback.EVENT.register(this::onPonyModelPrepared);
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IGear.register(BangleGear::new);
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IGear.register(AmuletGear::new);
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}
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@SuppressWarnings("unchecked")
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@ -55,7 +55,7 @@ public class AmuletFeatureRenderer<E extends LivingEntity> implements AccessoryF
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}
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}
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static class AmuletModel extends Model {
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public static class AmuletModel extends Model {
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private final ModelPart amulet;
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@ -32,7 +32,7 @@ import net.minecraft.util.Identifier;
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public class BraceletFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> {
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private static final Identifier TEXTURE = new Identifier("unicopia", "textures/models/armor/bracelet.png");
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public static final Identifier TEXTURE = new Identifier("unicopia", "textures/models/armor/bracelet.png");
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private final BraceletModel steveModel;
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private final BraceletModel alexModel;
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public BraceletFeatureRenderer(FeatureRendererContext<E, ? extends BipedEntityModel<E>> context) {
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this.context = context;
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Dilation dilation = new Dilation(0.3F);
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steveModel = new BraceletModel(BraceletModel.getData(dilation, false).createModel(), false);
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alexModel = new BraceletModel(BraceletModel.getData(dilation, true).createModel(), true);
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steveModel = new BraceletModel(BraceletModel.getData(dilation, false, 0, 0, 0).createModel(), false);
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alexModel = new BraceletModel(BraceletModel.getData(dilation, true, 0, 0, 0).createModel(), true);
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}
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@Override
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}
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}
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static class BraceletModel extends Model {
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public static class BraceletModel extends Model {
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private final ModelPart leftArm;
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private final ModelPart rightArm;
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this.rightArm = tree.getChild(EntityModelPartNames.RIGHT_ARM);
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}
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public static TexturedModelData getData(Dilation dilation, boolean alex) {
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public static TexturedModelData getData(Dilation dilation, boolean alex, int x, int y, int z) {
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ModelData data = new ModelData();
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ModelPartData root = data.getRoot();
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root.addChild(EntityModelPartNames.RIGHT_ARM, ModelPartBuilder.create().uv(0, alex ? 6 : 0).cuboid(-3, 7, -2, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
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root.addChild(EntityModelPartNames.LEFT_ARM, ModelPartBuilder.create().mirrored().uv(0, alex ? 6 : 0).cuboid(-1, 7, -2, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
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root.addChild(EntityModelPartNames.RIGHT_ARM, ModelPartBuilder.create().uv(0, alex ? 6 : 0).cuboid(-3 + x, 7 + y, -2 + z, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
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root.addChild(EntityModelPartNames.LEFT_ARM, ModelPartBuilder.create().mirrored().uv(0, alex ? 6 : 0).cuboid(-1 - x, 7 + y, -2 + z, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
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return TexturedModelData.of(data, 64, 32);
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}
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