Items such as the bangle and amulets will now render on pony models

This commit is contained in:
Sollace 2022-01-02 20:17:40 +02:00
parent 758c67bd0f
commit 6f034f27fc
5 changed files with 179 additions and 8 deletions

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@ -0,0 +1,66 @@
package com.minelittlepony.unicopia.client.minelittlepony;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import com.minelittlepony.api.model.BodyPart;
import com.minelittlepony.api.model.IModel;
import com.minelittlepony.api.model.gear.IGear;
import com.minelittlepony.unicopia.client.render.AmuletFeatureRenderer.AmuletModel;
import com.minelittlepony.unicopia.item.AmuletItem;
import net.minecraft.client.model.Dilation;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
class AmuletGear extends AmuletModel implements IGear {
private final Map<Identifier, Identifier> textures = new HashMap<>();
private IModel model;
public AmuletGear() {
super(AmuletModel.getData(new Dilation(0.3F)).createModel());
}
@Override
public boolean canRender(IModel model, Entity entity) {
return entity instanceof LivingEntity living
&& living.getEquippedStack(EquipmentSlot.CHEST).getItem() instanceof AmuletItem;
}
@Override
public BodyPart getGearLocation() {
return BodyPart.BODY;
}
@Override
public <T extends Entity> Identifier getTexture(T entity, Context<T, ?> context) {
return textures.computeIfAbsent(Registry.ITEM.getId(((LivingEntity)entity).getEquippedStack(EquipmentSlot.CHEST).getItem()), id -> new Identifier(id.getNamespace(), "textures/models/armor/" + id.getPath() + ".png"));
}
@Override
public void setModelAttributes(IModel model, Entity entity) {
this.model = model;
if (model instanceof BipedEntityModel<?> biped) {
setAngles((LivingEntity)entity, biped);
}
}
@Override
public void render(MatrixStack stack, VertexConsumer consumer, int light, int overlay, float red, float green, float blue, float alpha, UUID interpolatorId) {
BangleGear.popAndApply(model, BodyPart.BODY, stack);
stack.translate(0, 0.25, 0);
render(stack, consumer, light, overlay, red, green, blue, 1);
}
}

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@ -0,0 +1,102 @@
package com.minelittlepony.unicopia.client.minelittlepony;
import java.util.UUID;
import com.minelittlepony.api.model.BodyPart;
import com.minelittlepony.api.model.IModel;
import com.minelittlepony.api.model.gear.IGear;
import com.minelittlepony.common.util.Color;
import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer;
import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer.BraceletModel;
import com.minelittlepony.unicopia.item.FriendshipBraceletItem;
import com.minelittlepony.unicopia.item.GlowableItem;
import net.minecraft.client.model.Dilation;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.DyeableItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier;
class BangleGear implements IGear {
private boolean glowing;
private int color;
private boolean alex;
private BraceletModel steveModel;
private BraceletModel alexModel;
private IModel model;
public BangleGear() {
Dilation dilation = new Dilation(0.3F);
steveModel = new BraceletModel(BraceletModel.getData(dilation, false, -1, 4, 0).createModel(), false);
alexModel = new BraceletModel(BraceletModel.getData(dilation, true, -1, 4, 0).createModel(), true);
}
@Override
public boolean canRender(IModel model, Entity entity) {
return entity instanceof LivingEntity living
&& living.getEquippedStack(EquipmentSlot.CHEST).getItem() instanceof FriendshipBraceletItem;
}
@Override
public BodyPart getGearLocation() {
return BodyPart.LEGS;
}
@Override
public <T extends Entity> Identifier getTexture(T entity, Context<T, ?> context) {
return BraceletFeatureRenderer.TEXTURE;
}
@Override
public void setModelAttributes(IModel model, Entity entity) {
Dilation dilation = new Dilation(0.3F);
steveModel = new BraceletModel(BraceletModel.getData(dilation, false, -1, 4, 0).createModel(), false);
alexModel = new BraceletModel(BraceletModel.getData(dilation, true, -1, 4, 0).createModel(), true);
ItemStack item = ((LivingEntity)entity).getEquippedStack(EquipmentSlot.CHEST);
color = ((DyeableItem)item.getItem()).getColor(item);
glowing = ((GlowableItem)item.getItem()).isGlowing(item);
alex = entity instanceof ClientPlayerEntity && ((ClientPlayerEntity)entity).getModel().startsWith("slim");
this.model = model;
BraceletModel m = alex ? alexModel : steveModel;
if (model instanceof BipedEntityModel<?> biped) {
m.setAngles(biped);
}
m.setVisible(((LivingEntity)entity).getMainArm());
}
@Override
public void render(MatrixStack stack, VertexConsumer consumer, int light, int overlay, float red, float green, float blue, float alpha, UUID interpolatorId) {
popAndApply(model, BodyPart.LEGS, stack);
BraceletModel m = alex ? alexModel : steveModel;
m.render(stack, consumer, glowing ? 0x0F00F0 : light, overlay, Color.r(color), Color.g(color), Color.b(color), 1);
}
/**
* Discards and applies default transformations without body part rotations.
* <p>
* TODO: this is a workaround to undo the {@code model.getBodyPart(part).rotate(stack)} in GearFeature.
* That's useful for things that render on the head or body, but not so much if you're on the legs or tail,
* since the default implementation falls to body rotation, which we don't want
*/
static void popAndApply(IModel model, BodyPart part, MatrixStack matrices) {
matrices.pop();
matrices.push();
// re-apply leg transformation
model.transform(part, matrices);
}
}

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@ -3,6 +3,7 @@ package com.minelittlepony.unicopia.client.minelittlepony;
import com.minelittlepony.api.model.IModel;
import com.minelittlepony.api.model.ModelAttributes;
import com.minelittlepony.api.model.fabric.PonyModelPrepareCallback;
import com.minelittlepony.api.model.gear.IGear;
import com.minelittlepony.unicopia.Owned;
import com.minelittlepony.unicopia.Unicopia;
import com.minelittlepony.unicopia.entity.player.Pony;
@ -19,6 +20,8 @@ public class Main implements ClientModInitializer {
@Override
public void onInitializeClient() {
PonyModelPrepareCallback.EVENT.register(this::onPonyModelPrepared);
IGear.register(BangleGear::new);
IGear.register(AmuletGear::new);
}
@SuppressWarnings("unchecked")

View file

@ -55,7 +55,7 @@ public class AmuletFeatureRenderer<E extends LivingEntity> implements AccessoryF
}
}
static class AmuletModel extends Model {
public static class AmuletModel extends Model {
private final ModelPart amulet;

View file

@ -32,7 +32,7 @@ import net.minecraft.util.Identifier;
public class BraceletFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> {
private static final Identifier TEXTURE = new Identifier("unicopia", "textures/models/armor/bracelet.png");
public static final Identifier TEXTURE = new Identifier("unicopia", "textures/models/armor/bracelet.png");
private final BraceletModel steveModel;
private final BraceletModel alexModel;
@ -42,8 +42,8 @@ public class BraceletFeatureRenderer<E extends LivingEntity> implements Accessor
public BraceletFeatureRenderer(FeatureRendererContext<E, ? extends BipedEntityModel<E>> context) {
this.context = context;
Dilation dilation = new Dilation(0.3F);
steveModel = new BraceletModel(BraceletModel.getData(dilation, false).createModel(), false);
alexModel = new BraceletModel(BraceletModel.getData(dilation, true).createModel(), true);
steveModel = new BraceletModel(BraceletModel.getData(dilation, false, 0, 0, 0).createModel(), false);
alexModel = new BraceletModel(BraceletModel.getData(dilation, true, 0, 0, 0).createModel(), true);
}
@Override
@ -77,7 +77,7 @@ public class BraceletFeatureRenderer<E extends LivingEntity> implements Accessor
}
}
static class BraceletModel extends Model {
public static class BraceletModel extends Model {
private final ModelPart leftArm;
private final ModelPart rightArm;
@ -91,12 +91,12 @@ public class BraceletFeatureRenderer<E extends LivingEntity> implements Accessor
this.rightArm = tree.getChild(EntityModelPartNames.RIGHT_ARM);
}
public static TexturedModelData getData(Dilation dilation, boolean alex) {
public static TexturedModelData getData(Dilation dilation, boolean alex, int x, int y, int z) {
ModelData data = new ModelData();
ModelPartData root = data.getRoot();
root.addChild(EntityModelPartNames.RIGHT_ARM, ModelPartBuilder.create().uv(0, alex ? 6 : 0).cuboid(-3, 7, -2, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
root.addChild(EntityModelPartNames.LEFT_ARM, ModelPartBuilder.create().mirrored().uv(0, alex ? 6 : 0).cuboid(-1, 7, -2, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
root.addChild(EntityModelPartNames.RIGHT_ARM, ModelPartBuilder.create().uv(0, alex ? 6 : 0).cuboid(-3 + x, 7 + y, -2 + z, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
root.addChild(EntityModelPartNames.LEFT_ARM, ModelPartBuilder.create().mirrored().uv(0, alex ? 6 : 0).cuboid(-1 - x, 7 + y, -2 + z, alex ? 3 : 4, 2, 4, dilation), ModelTransform.NONE);
return TexturedModelData.of(data, 64, 32);
}