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Make some slight tweaks to wall collission cooldowns
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parent
c4e102e74b
commit
6e9a9f47de
1 changed files with 11 additions and 6 deletions
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@ -40,6 +40,10 @@ import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickable, Motion, NbtSerialisable {
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private static final int MAX_WALL_HIT_CALLDOWN = 30;
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private static final int MAX_TICKS_TO_GLIDE = 20;
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private static final int IDLE_FLAP_INTERVAL = 20;
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private static final int GLIDING_SOUND_INTERVAL = 200;
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private int ticksInAir;
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private int ticksToGlide;
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@ -252,7 +256,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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if (strafing != prevStrafe) {
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prevStrafe = strafing;
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strafe = 1;
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ticksToGlide = 20;
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ticksToGlide = MAX_TICKS_TO_GLIDE;
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if (!SpellType.DISGUISE.isOn(pony)) {
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entity.playSound(type.getWingFlapSound(), 0.25F, 1);
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}
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@ -263,6 +267,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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prevStrafe = 0;
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strafe = 0;
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ticksInAir = 0;
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wallHitCooldown = MAX_WALL_HIT_CALLDOWN;
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soundPlaying = false;
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if (!creative && type.isAvian()) {
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@ -321,13 +326,13 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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}
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if (type.isAvian()) {
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if (entity.world.isClient && ticksInAir % 20 == 0 && entity.getVelocity().length() < 0.29) {
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if (entity.world.isClient && ticksInAir % IDLE_FLAP_INTERVAL == 0 && entity.getVelocity().length() < 0.29) {
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flapping = true;
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ticksToGlide = 20;
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ticksToGlide = MAX_TICKS_TO_GLIDE;
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}
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if (!SpellType.DISGUISE.isOn(pony)) {
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if (ticksInAir % 200 == 1 && pony.isClient()) {
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if (ticksInAir % GLIDING_SOUND_INTERVAL == 1 && pony.isClient()) {
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InteractionManager.instance().playLoopingSound(entity, InteractionManager.SOUND_GLIDING);
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}
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}
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@ -447,7 +452,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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float bouncyness = EnchantmentHelper.getEquipmentLevel(UEnchantments.PADDED, entity) * 6;
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if (distance > 0) {
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wallHitCooldown = 30;
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wallHitCooldown = MAX_WALL_HIT_CALLDOWN;
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if (bouncyness > 0) {
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entity.playSound(USounds.ENTITY_PLAYER_REBOUND, 1, 1);
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@ -481,7 +486,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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private void applyThrust(MutableVector velocity) {
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if (pony.sneakingChanged() && entity.isSneaking()) {
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flapping = true;
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ticksToGlide = 20;
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ticksToGlide = MAX_TICKS_TO_GLIDE;
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}
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thrustScale *= 0.2889F;
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