Make some slight tweaks to wall collission cooldowns

This commit is contained in:
Sollace 2021-09-02 19:26:38 +02:00
parent c4e102e74b
commit 6e9a9f47de

View file

@ -40,6 +40,10 @@ import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickable, Motion, NbtSerialisable {
private static final int MAX_WALL_HIT_CALLDOWN = 30;
private static final int MAX_TICKS_TO_GLIDE = 20;
private static final int IDLE_FLAP_INTERVAL = 20;
private static final int GLIDING_SOUND_INTERVAL = 200;
private int ticksInAir;
private int ticksToGlide;
@ -252,7 +256,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
if (strafing != prevStrafe) {
prevStrafe = strafing;
strafe = 1;
ticksToGlide = 20;
ticksToGlide = MAX_TICKS_TO_GLIDE;
if (!SpellType.DISGUISE.isOn(pony)) {
entity.playSound(type.getWingFlapSound(), 0.25F, 1);
}
@ -263,6 +267,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
prevStrafe = 0;
strafe = 0;
ticksInAir = 0;
wallHitCooldown = MAX_WALL_HIT_CALLDOWN;
soundPlaying = false;
if (!creative && type.isAvian()) {
@ -321,13 +326,13 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
}
if (type.isAvian()) {
if (entity.world.isClient && ticksInAir % 20 == 0 && entity.getVelocity().length() < 0.29) {
if (entity.world.isClient && ticksInAir % IDLE_FLAP_INTERVAL == 0 && entity.getVelocity().length() < 0.29) {
flapping = true;
ticksToGlide = 20;
ticksToGlide = MAX_TICKS_TO_GLIDE;
}
if (!SpellType.DISGUISE.isOn(pony)) {
if (ticksInAir % 200 == 1 && pony.isClient()) {
if (ticksInAir % GLIDING_SOUND_INTERVAL == 1 && pony.isClient()) {
InteractionManager.instance().playLoopingSound(entity, InteractionManager.SOUND_GLIDING);
}
}
@ -447,7 +452,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
float bouncyness = EnchantmentHelper.getEquipmentLevel(UEnchantments.PADDED, entity) * 6;
if (distance > 0) {
wallHitCooldown = 30;
wallHitCooldown = MAX_WALL_HIT_CALLDOWN;
if (bouncyness > 0) {
entity.playSound(USounds.ENTITY_PLAYER_REBOUND, 1, 1);
@ -481,7 +486,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
private void applyThrust(MutableVector velocity) {
if (pony.sneakingChanged() && entity.isSneaking()) {
flapping = true;
ticksToGlide = 20;
ticksToGlide = MAX_TICKS_TO_GLIDE;
}
thrustScale *= 0.2889F;