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Fixed magic projectiles not triggering the destroy event on their spells when being destroyed
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1 changed files with 7 additions and 0 deletions
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@ -25,6 +25,7 @@ import com.minelittlepony.unicopia.network.datasync.EffectSync;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.Entity.RemovalReason;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.entity.data.DataTracker;
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import net.minecraft.entity.data.DataTracker;
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import net.minecraft.entity.data.TrackedData;
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import net.minecraft.entity.data.TrackedData;
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@ -263,6 +264,12 @@ public class MagicProjectileEntity extends ThrownItemEntity implements Caster<Li
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}
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}
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}
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}
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@Override
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public void remove(RemovalReason reason) {
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super.remove(reason);
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getSpellSlot().clear();
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}
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@Override
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@Override
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protected void onBlockHit(BlockHitResult hit) {
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protected void onBlockHit(BlockHitResult hit) {
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super.onBlockHit(hit);
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super.onBlockHit(hit);
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