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https://github.com/Sollace/Unicopia.git
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You can now soak clouds using bottles of water
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parent
83458ef4d9
commit
65398db5af
4 changed files with 47 additions and 10 deletions
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@ -59,6 +59,6 @@ public class NaturalCloudBlock extends PoreousCloudBlock {
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return ItemActionResult.SUCCESS;
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return ItemActionResult.SUCCESS;
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}
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}
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return ItemActionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION;
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return super.onUseWithItem(stack, state, world, pos, player, hand, hit);
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}
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}
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}
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}
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@ -12,9 +12,15 @@ import com.mojang.serialization.codecs.RecordCodecBuilder;
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import net.minecraft.block.BedBlock;
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import net.minecraft.block.BedBlock;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.Hand;
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import net.minecraft.util.ItemActionResult;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.World;
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public class PoreousCloudBlock extends CloudBlock implements Soakable {
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public class PoreousCloudBlock extends CloudBlock implements Soakable {
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private static final MapCodec<PoreousCloudBlock> CODEC = RecordCodecBuilder.mapCodec(instance -> instance.group(
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private static final MapCodec<PoreousCloudBlock> CODEC = RecordCodecBuilder.mapCodec(instance -> instance.group(
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@ -36,6 +42,11 @@ public class PoreousCloudBlock extends CloudBlock implements Soakable {
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return CODEC;
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return CODEC;
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}
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}
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@Override
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protected ItemActionResult onUseWithItem(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return Soakable.tryDepositMoisture(stack, state, world, pos, player, hand, hit);
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}
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@Nullable
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@Nullable
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@Override
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@Override
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public BlockState getStateWithMoisture(BlockState state, int moisture) {
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public BlockState getStateWithMoisture(BlockState state, int moisture) {
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@ -11,6 +11,13 @@ import com.mojang.serialization.codecs.RecordCodecBuilder;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Hand;
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import net.minecraft.util.ItemActionResult;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class PoreousCloudStairsBlock extends CloudStairsBlock implements Soakable {
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public class PoreousCloudStairsBlock extends CloudStairsBlock implements Soakable {
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private static final MapCodec<PoreousCloudStairsBlock> CODEC = RecordCodecBuilder.mapCodec(instance -> instance.group(
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private static final MapCodec<PoreousCloudStairsBlock> CODEC = RecordCodecBuilder.mapCodec(instance -> instance.group(
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@ -31,6 +38,11 @@ public class PoreousCloudStairsBlock extends CloudStairsBlock implements Soakabl
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return CODEC;
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return CODEC;
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}
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}
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@Override
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protected ItemActionResult onUseWithItem(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return Soakable.tryDepositMoisture(stack, state, world, pos, player, hand, hit);
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}
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@Nullable
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@Nullable
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@Override
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@Override
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public BlockState getStateWithMoisture(BlockState state, int moisture) {
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public BlockState getStateWithMoisture(BlockState state, int moisture) {
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@ -8,10 +8,14 @@ import com.mojang.serialization.Codec;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.component.DataComponentTypes;
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import net.minecraft.component.type.PotionContentsComponent;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUsage;
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import net.minecraft.item.Items;
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import net.minecraft.item.Items;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.potion.Potions;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registries;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundCategory;
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@ -53,15 +57,8 @@ public interface Soakable {
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static ItemActionResult tryCollectMoisture(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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static ItemActionResult tryCollectMoisture(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (state.getBlock() instanceof Soakable soakable) {
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if (state.getBlock() instanceof Soakable soakable) {
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if (stack.getItem() == Items.GLASS_BOTTLE) {
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if (stack.isOf(Items.GLASS_BOTTLE)) {
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if (!player.isCreative()) {
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player.setStackInHand(hand, ItemUsage.exchangeStack(stack, player, Items.POTION.getDefaultStack(), false));
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stack.split(1);
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}
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if (stack.isEmpty()) {
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player.setStackInHand(hand, Items.POTION.getDefaultStack());
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} else {
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player.giveItemStack(Items.POTION.getDefaultStack());
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}
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world.playSound(player, player.getX(), player.getY(), player.getZ(), USounds.Vanilla.ITEM_BOTTLE_FILL, SoundCategory.NEUTRAL, 1, 1);
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world.playSound(player, player.getX(), player.getY(), player.getZ(), USounds.Vanilla.ITEM_BOTTLE_FILL, SoundCategory.NEUTRAL, 1, 1);
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world.emitGameEvent(player, GameEvent.FLUID_PICKUP, pos);
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world.emitGameEvent(player, GameEvent.FLUID_PICKUP, pos);
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updateMoisture(soakable, state, world, pos, soakable.getMoisture(state) - 1);
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updateMoisture(soakable, state, world, pos, soakable.getMoisture(state) - 1);
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@ -70,6 +67,23 @@ public interface Soakable {
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}
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}
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}
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}
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return tryDepositMoisture(stack, state, world, pos, player, hand, hit);
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}
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static ItemActionResult tryDepositMoisture(ItemStack stack, BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (state.getBlock() instanceof Soakable soakable) {
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if (soakable.getMoisture(state) < 7
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&& stack.isOf(Items.POTION)
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&& stack.getOrDefault(DataComponentTypes.POTION_CONTENTS, PotionContentsComponent.DEFAULT).matches(Potions.WATER)) {
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player.setStackInHand(hand, ItemUsage.exchangeStack(stack, player, Items.GLASS_BOTTLE.getDefaultStack(), false));
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world.playSound(player, player.getX(), player.getY(), player.getZ(), USounds.Vanilla.ITEM_BUCKET_EMPTY, SoundCategory.NEUTRAL, 1, 1);
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world.emitGameEvent(player, GameEvent.FLUID_PLACE, pos);
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updateMoisture(soakable, state, world, pos, soakable.getMoisture(state) + 1);
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return ItemActionResult.SUCCESS;
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}
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}
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return ItemActionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION;
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return ItemActionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION;
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}
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}
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