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Adjust shield spell shape
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1 changed files with 1 additions and 1 deletions
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@ -51,7 +51,7 @@ public class ShieldSpellRenderer extends SpellRenderer<ShieldSpell> {
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model.render(matrices, buffer, light, 1, radius, colors[0], colors[1], colors[2], alpha * 0.2F);
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model.render(matrices, buffer, light, 1, radius, colors[0], colors[1], colors[2], alpha * 0.2F);
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} else {
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} else {
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(180));
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(180));
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matrices.scale(1, radius == 0 ? 1 : MathHelper.clamp(2.6F / radius, 0.7F, 1), 1);
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matrices.scale(1, radius == 0 ? 1 : MathHelper.clamp(2.6F / radius, 0.7F, 1.8F), 1);
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SphereModel.SPHERE.render(matrices, buffer, light, 1, radius + thickness, colors[0], colors[1], colors[2], alpha * 0.08F);
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SphereModel.SPHERE.render(matrices, buffer, light, 1, radius + thickness, colors[0], colors[1], colors[2], alpha * 0.08F);
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SphereModel.SPHERE.render(matrices, buffer, light, 1, radius - thickness, colors[0], colors[1], colors[2], alpha * 0.05F);
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SphereModel.SPHERE.render(matrices, buffer, light, 1, radius - thickness, colors[0], colors[1], colors[2], alpha * 0.05F);
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SphereModel.SPHERE.render(matrices, buffer, light, 1, radius + thickness * 2, colors[0], colors[1], colors[2], alpha * 0.05F);
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SphereModel.SPHERE.render(matrices, buffer, light, 1, radius + thickness * 2, colors[0], colors[1], colors[2], alpha * 0.05F);
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