mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-11-30 08:18:00 +01:00
Fix fancy portal rendering
This commit is contained in:
parent
3603819860
commit
6215252b57
1 changed files with 68 additions and 89 deletions
|
@ -6,7 +6,7 @@ import java.util.concurrent.TimeUnit;
|
|||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Matrix4fStack;
|
||||
import org.joml.Quaternionf;
|
||||
|
||||
import com.google.common.cache.CacheBuilder;
|
||||
import com.google.common.cache.CacheLoader;
|
||||
|
@ -24,13 +24,11 @@ import com.minelittlepony.unicopia.mixin.client.MixinMinecraftClient;
|
|||
import com.mojang.blaze3d.platform.GlConst;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.systems.VertexSorter;
|
||||
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.gl.SimpleFramebuffer;
|
||||
import net.minecraft.client.option.Perspective;
|
||||
import net.minecraft.client.render.BackgroundRenderer;
|
||||
import net.minecraft.client.render.BufferBuilder;
|
||||
import net.minecraft.client.render.BufferRenderer;
|
||||
import net.minecraft.client.render.Camera;
|
||||
import net.minecraft.client.render.Frustum;
|
||||
import net.minecraft.client.render.Tessellator;
|
||||
|
@ -49,7 +47,7 @@ import net.minecraft.util.math.Vec3d;
|
|||
|
||||
class PortalFrameBuffer implements AutoCloseable {
|
||||
private static final LoadingCache<UUID, PortalFrameBuffer> CACHE = CacheBuilder.newBuilder()
|
||||
.expireAfterAccess(10, TimeUnit.SECONDS)
|
||||
.expireAfterAccess(1, TimeUnit.HOURS)
|
||||
.<UUID, PortalFrameBuffer>removalListener(n -> n.getValue().close())
|
||||
.build(CacheLoader.from(PortalFrameBuffer::new));
|
||||
|
||||
|
@ -67,12 +65,12 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
@Nullable
|
||||
private SimpleFramebuffer framebuffer;
|
||||
@Nullable
|
||||
private SimpleFramebuffer backgroundBuffer;
|
||||
@Nullable
|
||||
private WorldRenderer renderer;
|
||||
@Nullable
|
||||
private ClientWorld world;
|
||||
|
||||
private final Camera camera = new Camera();
|
||||
|
||||
private boolean closed;
|
||||
|
||||
private final MinecraftClient client = MinecraftClient.getInstance();
|
||||
|
@ -87,11 +85,12 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
public void draw(MatrixStack matrices, VertexConsumerProvider vertices) {
|
||||
matrices.translate(0, -0.001, 0);
|
||||
|
||||
if (!(closed || framebuffer == null)) {
|
||||
RenderSystem.assertOnRenderThread();
|
||||
GlStateManager._colorMask(true, true, true, false);
|
||||
GlStateManager._enableDepthTest();
|
||||
GlStateManager._disableCull();
|
||||
|
||||
if (!(closed || framebuffer == null)) {
|
||||
Tessellator tessellator = RenderSystem.renderThreadTesselator();
|
||||
float uScale = (float)framebuffer.viewportWidth / (float)framebuffer.textureWidth;
|
||||
float vScale = (float)framebuffer.viewportHeight / (float)framebuffer.textureHeight;
|
||||
|
@ -102,16 +101,17 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
|
||||
RenderSystem.setTextureMatrix(SphereModel.DISK.getTextureMatrix());
|
||||
SphereModel.DISK.render(matrices, buffer, 1, 2F, Colors.WHITE);
|
||||
buffer.end();
|
||||
BufferRenderer.drawWithGlobalProgram(buffer.end());
|
||||
|
||||
client.getTextureManager().bindTexture(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
|
||||
GlStateManager._enableCull();
|
||||
GlStateManager._colorMask(true, true, true, true);
|
||||
GlStateManager._depthMask(true);
|
||||
} else {
|
||||
Vec3d skyColor = client.world.getSkyColor(client.gameRenderer.getCamera().getPos(), client.getRenderTickCounter().getTickDelta(false));
|
||||
SphereModel.DISK.render(matrices, vertices.getBuffer(RenderLayers.getMagicShield()), 0, 0, 2, Color.argbToHex(1, (float)skyColor.x, (float)skyColor.y, (float)skyColor.z));
|
||||
}
|
||||
|
||||
GlStateManager._enableCull();
|
||||
GlStateManager._colorMask(true, true, true, true);
|
||||
GlStateManager._depthMask(true);
|
||||
}
|
||||
|
||||
public void build(PortalSpell spell, Caster<?> caster, EntityReference.EntityValues<Entity> target) {
|
||||
|
@ -152,25 +152,19 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
return;
|
||||
}
|
||||
|
||||
var fov = client.options.getFov();
|
||||
int originalFov = fov.getValue();
|
||||
fov.setValue(110);
|
||||
|
||||
Camera camera = client.gameRenderer.getCamera();
|
||||
|
||||
Entity cameraEntity = UEntities.CAST_SPELL.create(caster.asWorld());
|
||||
Vec3d offset = new Vec3d(0, 0, -0.1F).rotateY(-spell.getTargetYaw() * MathHelper.RADIANS_PER_DEGREE);
|
||||
Vec3d offset = new Vec3d(0, 1, -0.1F).rotateY(-spell.getTargetYaw() * MathHelper.RADIANS_PER_DEGREE);
|
||||
|
||||
float yaw = spell.getTargetYaw() + camera.getYaw() - spell.getYaw() + 180;
|
||||
float pitch = spell.getTargetPitch() + (camera.getPitch() - spell.getPitch()) * 1.65F;
|
||||
float yaw = spell.getTargetYaw() + camera.getYaw() - spell.getYaw();
|
||||
float pitch = spell.getTargetPitch();//MathHelper.clamp(spell.getTargetPitch() + (camera.getPitch() - spell.getPitch()) * 0.65F, -90, 90) + 90;
|
||||
|
||||
cameraEntity.setPosition(target.pos().add(offset));
|
||||
cameraEntity.setPitch(90 + pitch);
|
||||
cameraEntity.setYaw(yaw);
|
||||
cameraEntity.setPitch(pitch % 180);
|
||||
cameraEntity.setYaw((yaw + 180) % 360);
|
||||
|
||||
drawWorld(cameraEntity, 400, 400);
|
||||
|
||||
fov.setValue(originalFov);
|
||||
} finally {
|
||||
recursionCount--;
|
||||
}
|
||||
|
@ -178,26 +172,16 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
}
|
||||
|
||||
private void drawWorld(Entity cameraEntity, int width, int height) {
|
||||
Entity oldCameraEntity = client.cameraEntity;
|
||||
Window window = client.getWindow();
|
||||
|
||||
int i = window.getFramebufferWidth();
|
||||
int j = window.getFramebufferHeight();
|
||||
int globalFramebufferWidth = window.getFramebufferWidth();
|
||||
int globalFramebufferHeight = window.getFramebufferHeight();
|
||||
|
||||
width = i;
|
||||
height = j;
|
||||
|
||||
Perspective perspective = client.options.getPerspective();
|
||||
Matrix4fStack view = RenderSystem.getModelViewStack();
|
||||
width = globalFramebufferWidth;
|
||||
height = globalFramebufferHeight;
|
||||
|
||||
Matrix4f proj = RenderSystem.getProjectionMatrix();
|
||||
|
||||
int fbo = client.getFramebuffer().fbo;
|
||||
Camera camera = client.gameRenderer.getCamera();
|
||||
|
||||
WorldRenderer globalRenderer = client.worldRenderer;
|
||||
try {
|
||||
client.cameraEntity = cameraEntity;
|
||||
client.getFramebuffer().endWrite();
|
||||
|
||||
if (framebuffer == null) {
|
||||
|
@ -206,15 +190,8 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
framebuffer.clear(MinecraftClient.IS_SYSTEM_MAC);
|
||||
}
|
||||
|
||||
view.pushMatrix();
|
||||
view.identity();
|
||||
RenderSystem.applyModelViewMatrix();
|
||||
|
||||
window.setFramebufferWidth(width);
|
||||
window.setFramebufferHeight(height);
|
||||
client.getFramebuffer().fbo = framebuffer.fbo;
|
||||
|
||||
client.options.setPerspective(Perspective.FIRST_PERSON);
|
||||
|
||||
RenderSystem.clear(GlConst.GL_DEPTH_BUFFER_BIT | GlConst.GL_COLOR_BUFFER_BIT, MinecraftClient.IS_SYSTEM_MAC);
|
||||
framebuffer.beginWrite(true);
|
||||
|
@ -224,17 +201,40 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
if (renderer == null) {
|
||||
renderer = new WorldRenderer(client, client.getEntityRenderDispatcher(), client.getBlockEntityRenderDispatcher(), client.getBufferBuilders());
|
||||
}
|
||||
if (client.world != world) {
|
||||
world = client.world;
|
||||
renderer.setWorld(client.world);
|
||||
if (cameraEntity.getWorld() != world) {
|
||||
world = (ClientWorld)cameraEntity.getWorld();
|
||||
renderer.setWorld(world);
|
||||
}
|
||||
((MixinMinecraftClient)client).setWorldRenderer(renderer);
|
||||
//((MixinMinecraftClient)client).setWorldRenderer(renderer);
|
||||
|
||||
renderer.scheduleBlockRenders((int)cameraEntity.getX() / 16, (int)cameraEntity.getY() / 16, (int)cameraEntity.getZ() / 16);
|
||||
var tickCounter = client.getRenderTickCounter();
|
||||
|
||||
client.gameRenderer.setRenderHand(false);
|
||||
camera.update(world, cameraEntity, false, false, 1);
|
||||
|
||||
client.gameRenderer.renderWorld(client.getRenderTickCounter());
|
||||
double fov = 110;
|
||||
Matrix4f projectionMatrix = client.gameRenderer.getBasicProjectionMatrix(fov);
|
||||
Matrix4f cameraTransform = new Matrix4f().rotation(camera.getRotation().conjugate(new Quaternionf()));
|
||||
|
||||
client.gameRenderer.loadProjectionMatrix(projectionMatrix);
|
||||
/*renderer.scheduleBlockRenders(
|
||||
ChunkSectionPos.getSectionCoord((int)cameraEntity.getX()),
|
||||
ChunkSectionPos.getSectionCoord((int)cameraEntity.getY()),
|
||||
ChunkSectionPos.getSectionCoord((int)cameraEntity.getZ())
|
||||
);*/
|
||||
renderer.setupFrustum(
|
||||
camera.getPos(),
|
||||
cameraTransform,
|
||||
client.gameRenderer.getBasicProjectionMatrix(Math.max(fov, this.client.options.getFov().getValue().intValue()))
|
||||
);
|
||||
try {
|
||||
renderer.render(tickCounter, false, camera, client.gameRenderer,
|
||||
client.gameRenderer.getLightmapTextureManager(),
|
||||
cameraTransform,
|
||||
projectionMatrix
|
||||
);
|
||||
} catch (Throwable t) {
|
||||
close();
|
||||
}
|
||||
|
||||
// Strip transparency
|
||||
RenderSystem.colorMask(false, false, false, true);
|
||||
|
@ -244,48 +244,27 @@ class PortalFrameBuffer implements AutoCloseable {
|
|||
|
||||
framebuffer.endWrite();
|
||||
} finally {
|
||||
((MixinMinecraftClient)client).setWorldRenderer(globalRenderer);
|
||||
|
||||
client.getFramebuffer().fbo = fbo;
|
||||
client.getFramebuffer().beginWrite(true);
|
||||
client.gameRenderer.loadProjectionMatrix(proj);
|
||||
|
||||
view.popMatrix();
|
||||
RenderSystem.applyModelViewMatrix();
|
||||
RenderSystem.setProjectionMatrix(proj, VertexSorter.BY_Z);
|
||||
|
||||
window.setFramebufferWidth(i);
|
||||
window.setFramebufferHeight(j);
|
||||
|
||||
client.options.setPerspective(perspective);
|
||||
client.cameraEntity = oldCameraEntity;
|
||||
|
||||
if (recursionCount <= 1) {
|
||||
client.gameRenderer.setRenderHand(true);
|
||||
camera.update(client.world,
|
||||
client.getCameraEntity() == null ? client.player : client.getCameraEntity(),
|
||||
perspective.isFirstPerson(),
|
||||
perspective.isFrontView(),
|
||||
1
|
||||
);
|
||||
}
|
||||
window.setFramebufferWidth(globalFramebufferWidth);
|
||||
window.setFramebufferHeight(globalFramebufferHeight);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
synchronized (client) {
|
||||
closed = true;
|
||||
if (framebuffer != null) {
|
||||
SimpleFramebuffer fb = framebuffer;
|
||||
framebuffer = null;
|
||||
fb.delete();
|
||||
}
|
||||
if (backgroundBuffer != null) {
|
||||
SimpleFramebuffer fb = backgroundBuffer;
|
||||
backgroundBuffer = null;
|
||||
fb.delete();
|
||||
}
|
||||
if (renderer != null) {
|
||||
renderer.getChunkBuilder().stop();
|
||||
renderer.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue